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664 Commits over 91 Days - 0.30cph!

45 Days Ago
Added hv_outpost_volume Hammer trigger Merge branch 'main' of sbox-hover
45 Days Ago
Tweaked muzzleflash on destroyer
45 Days Ago
Teammates can't destroy your deployables but you can damage them
45 Days Ago
Fixed sounds, hitmarker and floating damage
45 Days Ago
Light turrets won't attack stealthed players
45 Days Ago
Added WorldDeployableHud and can now pickup deployables Merge branch 'main' of sbox-hover
45 Days Ago
Improved Destroyer muzzleflash Improved destroyer explosion particle
45 Days Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
45 Days Ago
Add Stealth Camo cloak effect
45 Days Ago
Cloaked particle
45 Days Ago
Added Station and Generator icons at range
45 Days Ago
Tweaked sounds
45 Days Ago
Decreased barage explosion radius
45 Days Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
45 Days Ago
Improved speed line particle
45 Days Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
45 Days Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
45 Days Ago
Updated Destroyer particles
45 Days Ago
Updated Destroyer particle to reflect gun better
45 Days Ago
Particle implementations
45 Days Ago
Boomer particles Big Pulsar particles Destroyer particles cluster particles
46 Days Ago
Removed cheats
46 Days Ago
Update README.md
46 Days Ago
Restored world model
46 Days Ago
Restored missing sideman stuff
46 Days Ago
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
46 Days Ago
Add Targeting Upgrade to Base Turrets
46 Days Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
46 Days Ago
Increase cost of base defence upgrades and increase maximum generator health
46 Days Ago
Fixed generic.bullet1 sound being 2D
46 Days Ago
Have Blaster inherit 50% velocity
46 Days Ago
Increase Longshot force
46 Days Ago
Added BulletsPerFire
46 Days Ago
Buffed the Shotblast
46 Days Ago
Don't show dots past their fade distance Buffed the Longshot
46 Days Ago
Fixed random seed for weapons
46 Days Ago
added .los to ignore
46 Days Ago
Added Maps + Prefabs back
46 Days Ago
Removed others Track vmap and vpk for LFS
46 Days Ago
Removed vmap and vpks
46 Days Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
47 Days Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
47 Days Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
47 Days Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
47 Days Ago
Test
47 Days Ago
Appropriately set team colors on nameplates
47 Days Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
47 Days Ago
Added 50% velocity inheritance to most projectile weapons
47 Days Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
47 Days Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)