785 Commits over 730 Days - 0.04cph!
Added Sticky weapon particles
Updated temp models to use old material
Fixed styling on World Generator Hud
Adjusted Speed on projectile particles
Merge branch 'main' of sbox-hover
Damage Shader + Generator Implementation
Decrease damage of Light Turret, increase Spread and give its own fire sound
Updated radar sensor model and fixed deployer not being set
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector.
Merge branch 'main' of sbox-hover
Adjusted speed on projectile on turret and sideman
Adjusted sideman and deploy turret particle
Made more stuff configurable and added JetpackScale to MoveController
Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade.
Merge branch 'main' of sbox-hover
Deployable Turret Particles
Deployable Turret temp model
Merge branch 'main' of sbox-hover
Added the Radar Jammer equipment alternative for the Light Assault loadout
Play the generator attacked particle once when a generator dependency is powered down (for now)
Make sure things compile before you commit them
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
Moved generator announcer sound handling to PlayRound
Added all announcer sounds
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
Transition the scale of vitals text when it has changed recently
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
Changed how weapon slots are handled now for primary and secondary
Let Heavy Assault choose between Blaster and Shotblast for their secondary
Finished alternate weapon selection system
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
No longer start with $10,000
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
Updated fall damage so that it isn't too much of a burden on fun / gameplay
Updated UI look and made more stuff configurable
I should $"{Money:C0}"; so my cash at the top right gets comma'd
Merge branch 'main' of sbox-hover
Tweaked generator repair and damaged particle
Merge branch 'main' of sbox-hover
Added WorldBorder Hammer entity
Merge branch 'main' of sbox-hover
Added map border material to Dune
Added grid shader and map border vmat thanks ;)
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
Tweaked generator particles
Generator Destroyed particle
Generator damaged particle
Merge branch 'main' of sbox-hover
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog
Merge branch 'main' of sbox-hover
Generator repair particle updated
Generator vsnap file