785 Commits over 730 Days - 0.04cph!
Jetpack elevator compiled files
Dev Grid compiled files
Generator Repair particle
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
Handle wind loop client-side
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
Added release.js node script to build .zip file of compiled files and source code only
Tweaked Upgrade Station use particle based on feedback
Merge branch 'main' of sbox-hover
Up the fall damage threshold
Up the maximum wind loop volume
Added flyby sound system for projectiles and tracers
Merge branch 'main' of sbox-hover
Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
Updated Dune map with upgrade stations
Merge branch 'main' of sbox-hover
Station entity has its own restock available timer
Implemented station use particles
Improved how the weapon selector workss
Merge branch 'main' of sbox-hover
Upgrade station use particle
upgrade station idle particle
Merge branch 'main' of sbox-hover
Added costs for each loadout
Only show Powered Down icons - not Powered Up
Generator based items will have materials stop scrolling when powered down
Pre-emptive support for station idle particle
Fixed icon in killfeed for suicide and ensure player cannot move when Station Screen is open
Merge branch 'main' of sbox-hover
Temp Scroll material changed to alphatest
Make Team a Net property on GeneratorDependency
Updated team colors of world station hud
Added WorldStationHud with a restock timer and a hint on how to use it
Added Restocking to Stations
Merge branch 'main' of sbox-hover
Updated Test map with upgrade stations
Make neutral stations Yellow
Made StationEntity usable
Added Station Hammer entity
Added the first iteration of the Station Screen (loadouts only right now) and updated all loadouts with required info
Merge branch 'main' of sbox-hover
Upgrade Station temp model
Blood Explosion
Large Blood Splat
Have BulletDropProjectile impact explosion effects use the trace normal
Added explosion particle effect to turret projectiles
Turret projectile impact effect
Updated Sideman particles with better colour
Improved Sniper particles
Jetpack elevator particle compiled files
Merge branch 'main' of sbox-hover
JP Elevator compiled particles
Made DownSlopeBoost and UpSlopeFriction configurable on a per-loadout basis
Merge branch 'main' of sbox-hover
Improved Jetpack elevator particle
Adjusted Dune map based on feedback
Added Skidmark vehicle to branch for testing / experimentation
Hold Shift and press Enter in chat to always type to the team channel