785 Commits over 730 Days - 0.04cph!
Blaster Muzzleflash and projectile
Move InEnergyElevator predicted variable to MoveController
Fixed launch pad idle particles and don't sway the weapon view model when skiing
Merge branch 'main' of sbox-hover into main
Bind particles to launch pad entity when using it
Fix Jetpack particles velocity causing them to appear in front of player
Tweaked speed lines to start at higher speed
Tweaked speed line
Merge branch 'main' of sbox-hover into main
Updated everything to use Client instead of GetClientOwner and updated scoreboard
Added launch pad idle particles + speed line support
Moved all predicted vars that MoveController references from Player to MoveController
Fixed colors on all particles
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
Launch pad jump effect particle
Launch pad particles
RenderFields on launchpad entity
Flag idle base particle
Flag idle ground particle
Flag trail particle
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
Friendly fire is off by default
Added placeholder icons for all awards and added support for assists with the AssistTracker class
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.)
Merge branch 'main' of sbox-hover into main
Target Destination on launch pad fgd
Updated test map with launch pad
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
Added the Launch Pad Hammer entity
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
Updated UI to be red for red team and blue for blue team using SCSS variables
Merge branch 'main' of sbox-hover into main
Early version of map (Dune + textures)
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
Added RegenDelay property so loadouts can decide how long before health regen starts
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death
Merge branch 'main' of sbox-hover into main
Updated test map with energy elevator
Added hv_jetpack_elevator entity for Hammer
Added support for energy elevator
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
Plasma projectile particle
Temp trail particles for turret
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
Fixed ZNear and add better support for scaling of movement speed with player scale
Added hv_makeallsmall command
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
Updated test map with turrets