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785 Commits over 730 Days - 0.04cph!

3 Years Ago
Blaster Muzzleflash and projectile
3 Years Ago
Move InEnergyElevator predicted variable to MoveController
3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Updates to Dune map
3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Fix Jetpack particles velocity causing them to appear in front of player
3 Years Ago
Tweaked speed lines to start at higher speed
3 Years Ago
Tweaked speed line Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated everything to use Client instead of GetClientOwner and updated scoreboard
3 Years Ago
Added launch pad idle particles + speed line support
3 Years Ago
Speed line particle
3 Years Ago
Moved all predicted vars that MoveController references from Player to MoveController
3 Years Ago
Fixed colors on all particles
3 Years Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
3 Years Ago
Launch pad jump effect particle
3 Years Ago
Launch pad particles RenderFields on launchpad entity
3 Years Ago
Launch pad temp model
3 Years Ago
Flag idle base particle Flag idle ground particle Flag trail particle
3 Years Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
3 Years Ago
Friendly fire is off by default
3 Years Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
3 Years Ago
Updated fgd
3 Years Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
3 Years Ago
Target Destination on launch pad fgd
3 Years Ago
Updated test map with launch pad
3 Years Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
3 Years Ago
Added the Launch Pad Hammer entity
3 Years Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
3 Years Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
3 Years Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated tool texture
3 Years Ago
Map Prefabs (Dune)
3 Years Ago
Early version of map (Dune + textures)
3 Years Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
3 Years Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
3 Years Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
3 Years Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated test map with energy elevator
3 Years Ago
Added hv_jetpack_elevator entity for Hammer Added support for energy elevator
3 Years Ago
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
3 Years Ago
Compiled Files updated
3 Years Ago
Plasma projectile particle
3 Years Ago
Recoloured muzzle flash
3 Years Ago
Temp trail particles for turret
3 Years Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
3 Years Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
3 Years Ago
Added hv_makeallsmall command
3 Years Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
3 Years Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
3 Years Ago
Updated test map with turrets