785 Commits over 730 Days - 0.04cph!
Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already.
Styles on the character selector
Added player tokens to the scoreboard for extra flex
Updated all loadouts to remove the armor class from their name
Fix paddings on the Weapon Selector
Add currency icon to the enhancements
Add icon for enhancement
Merge branch 'ui' of sbox-hover into ui
add in upgrade header
Merge branch 'ui' of sbox-hover into ui
Templatized the awards UI
Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade
Automatically hide secondary description and upgrades box if none available
Rip out the look code from the menu + tweak it a little
Added Big Terry avatar to the Station Screen
Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
Icon for upgrade
Locked Icon on Enhancements
Icons for the Station Screen
Weapon Stats, Enhancements upgrades
Main weapon icon set texture + upgrade icon support
Fixed a bug displaying which weapon upgrades are already owned
Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen.
Add icons to the stationscreen
styling for weapon selector
Add in the select buttons
Adding in Weapon selector upgrade view
Loadout Weapons Station screen styling
Implement loadout weapon main screen display for station dialog
Beginnings of getting character information in
loadout background
colour tweaks to tutorial and stationscreen
fix button on tutorial screen
Merge branch 'ui' of sbox-hover into ui
merge conflict fixes
Added StationScreenView and support for loadout-view and weapon-view
loadout background
colour tweaks to tutorial and stationscreen
Update buttons to use global styles
Added LoadoutData to StationScreen for skinning
Don't try and populate the loadout select list if we don't have a pawn yet
Station Screen restructure
Re-populate LoadoutSelectList when template is applied
Loadout Selector Categories
Loadout Select List category types
Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated
Tweaked fusion charge particles
Merge branch 'main' into ui