785 Commits over 730 Days - 0.04cph!
Additional Fusion particles
Added Heavy Gunner w/ Fusion and implemented Spin Up Time properly
Double panel bounds for nameplate
Implemented Claymore and Jump Mine and all upgrades for them
Fire rate
Fixed Boomer doing no damage
Bump up from an assist if the victim killed themselves
Fade deployable and upgrade hud in
Added Stubs for Claymore, Motion Alarm and Jump Mine
Fixed Lettering and added improved viewbob and camera sway (thanks layla)
Added Outpost tip, removed logs
Added full support for Outposts (phew)
Merge branch 'main' of sbox-hover
mine temp model
motion sensor temp model
claymore mines temp model
Merge branch 'main' of sbox-hover
Added hv_outpost_volume Hammer trigger
Merge branch 'main' of sbox-hover
Tweaked muzzleflash on destroyer
Teammates can't destroy your deployables but you can damage them
Fixed sounds, hitmarker and floating damage
Light turrets won't attack stealthed players
Added WorldDeployableHud and can now pickup deployables
Merge branch 'main' of sbox-hover
Improved Destroyer muzzleflash
Improved destroyer explosion particle
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
Add Stealth Camo cloak effect
Added Station and Generator icons at range
Decreased barage explosion radius
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color.
Merge branch 'main' of sbox-hover
Improved speed line particle
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
Update explosion
Merge branch 'main' of sbox-hover
Destroyer velocity inheritance from 50 -> 20% and tweak cluster
Merge branch 'main' of sbox-hover
Updated Destroyer particles
Updated Destroyer particle to reflect gun better
Boomer particles
Big Pulsar particles
Destroyer particles
cluster particles
Restored missing sideman stuff
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
Add Targeting Upgrade to Base Turrets
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
Increase cost of base defence upgrades and increase maximum generator health