reposbox-industrial-platformercancel
85 Commits over 31 Days - 0.11cph!
Clear velocity on respawn
Add light test scene to main menu
Adjust kill trigger on SpinnerCrusher
Update minimal_light_tests.scene
Updated test light scene
Fixed catwalks
Catwalks - rollers - test lights
Textured catwalks rollers and made a test light scene
Approximate conveyor speed for now
Fix BaseVelocity not added in
Little extra character in the death screen
Add acceleration/deceleration to movement
Physics controller (#6)
* Physics based player controller
* Player/camera prefab
* Conveyor behaviour improved, existing conveyors will need values adjusted
Make player & camera a prefab to easily setup new scenes
Try a capsule collider for the player
Tighten up physics based movement, this seems decent
BaseVelocity carries over
Piston texturing
Merge branch 'main' of sbox-industrial-platformer
Slight air control
Improve ground detection
Fix conveyors affecting player velocity twice
Remove debug code
Fix conveyor player push
Add necessary player components
Tighten up movement a bit
Delete models/Horizontal Crusher directory
Delete models/Horizontal Crusher directory
Create Horizontal Crusher
Physics based controller test, strip a bunch of previous code
Scrap car and ball
Merge branch 'main' of sbox-industrial-platformer
Small buffer zone when transitioning to a new perspective
Fix not respawning at start when no checkpoints exist
Bit of improvement to movement on spinners
Camera focus bounds cleanup
Speed up belt to match push speed
Catwalk
ObjectWithVelocity has angular velocity, player controller supports spinning wheels
Player walk anim not affected by ground velocity
Increase moving up velocity to negate grounded
Fix error spam & bit of cleanup
Fix walking slowly up slopes
Obstacles and scrap car models
Merge branch 'main' of sbox-industrial-platformer
CanKillPlayer bool on objectwithvelocity