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34 Commits over 30 Days - 0.05cph!

5 Minutes Ago
Added CanFish to ItemResource. Items can be found randomly from fishing. Bobber now has a quick animation when there's a bite. Clicking during the timer will initiate catching state. https://files.facepunch.com/CarsonKompon/2024/October/08_18-19-WarmSalamander.mp4
55 Minutes Ago
Updated Fishing Rod sprite to include the bobber, updated LineRenderer to match line colour in sprite/palette Create Sprites for a bunch of fish/fishing loot Created SpriteResources for all the fish Added ItemResource.IsSubstituteFor. Allows all grass types to be used for the same recipe Relic now adds itself to your Journal upon the first use Improved Fishing Rod visuals and made it more cohesive to the artstyle
3 Hours Ago
Fix Tile NREs in Dev scene Adjust island layout, add more Relics Adjust player layer distances/visuals Added Fishing Rod & Fishing Skill. Fishing rod will place bobber at fishing spot and draw line to it. Animations for casting/reeling.
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
Check existing Tiles using new Tile registry
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
Yesterday
Added Player Light InputSettings -> Input.config
4 Days Ago
Added more forest foliage types Updated SpriteTools Transform.Position/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale Fix Progress error in CraftingStationPanel
5 Days Ago
Re-balanced coverage and tile spawning Death FX now affected by lighting Adjust more tile spawns Fix tooltips sometimes lingering Add DamageOverlay, Invulnerability Time, and fine-tune Enemy Attacking Added Easy Access Skill, more Vitals tweaks and Zombie fixes Added Ice Bushes ChestTilePanel shows contents of chest if you have permission Added permissions to Weapons, crosshair prompt will override visibility when hovering an interactable Clean up ChestTilePanel Added Bow item with basic functionality and Projectile class Added Arrows, consumed by the Bow as ammo. Hotbar shows ammo count on bow. Added PreviewSkill
5 Days Ago
Added Storage Skill Added Max Drops At Once to ItemSpawner
5 Days Ago
Fix pickaxe upgrade line Added MeleeTrigger and Sword Slash Created Weapon class, Aim Arrow, and Holdable.HasCrosshair. Fixed colliders on mobs Added each tier of sword, updated a few crafting recipes
5 Days Ago
Drop coins on death Added Keep Riches Skill Settings UpgradesFrom to self means item can only be crafted once Added other Shovel types Added stone sword item and other sword sprites
5 Days Ago
Implemented a proper death state Added Ruby Chunks Moved death state from Player class to Entity, added Death FX
5 Days Ago
Added Burnt Trees Enemies now deal contact damage, swinging their held weapon if they have one
5 Days Ago
Added Sandstone and Sandstone Ores Added Ice and Ice Rocks Updated Rock Item Drop to differentiate it from the Tile
6 Days Ago
Fixed Tree Spawns Fix Grass Spawns
6 Days Ago
Remove TimeOfDay from Scene serialization TimeOfDay now implements ISaveData and saves to World Added more Tree Types, spawning in their respective biomes Added distinction between grass/forest trees
7 Days Ago
Update SpriteTools Update item name Updated Ambush Description & Plunder's Icon Implement Day/Night Cycle Adjusted Day/Night Cycle Length Fix `set_time` command Fix particle lighting Added PreviewEntity Created Enemy class and added 1 Zombie and 2 Skeletons Fixed enemies hands flipping incorrectly. Fixed Enemies not being serialized as Mobs. Added Enemy.KnockbackTime Added SpawnsAtDay and SpawnsAtNight support Enemies have a separate spawn limit from non-enemies
8 Days Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
8 Days Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
8 Days Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
8 Days Ago
Show notification on Journal Page when you get a new entry Don't show quests as hidden when completed TilePlacer can no longer place on dig tiles Added Resources to Journal Added Mobs to Journal Can register Tile and Mob entries in the Journal Added Names and Categories to every single Item/Tile/Mob
8 Days Ago
Added Journal Tab to GameMenu. Optimized GameMenu's Tabs and Pages further Created JournalPanel and JournalEntry Added Seen/HasSeen to CharacterSave Proper Journal Styling and Item implementation for JournalEntry Journal Tooltips Seen/HasSeen now uses a state instead of a bool
10 Days Ago
Fix skill panels still displaying when not unlocked
11 Days Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
12 Days Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
13 Days Ago
Fix issues with Character Select Buttons
13 Days Ago
Remove some Logs
13 Days Ago
Update SpriteTools Update all Tile Dictionaries to use Vectors as the key instead of parsing to/from strings now that we actually can. Updated SpriteTools Add Dig Tiles to Tileset, add Digging functionality to WorldManager. Created PreviewItem so items have Generated Thumbnails Created Shovel Holdable which digs up earth, regenerating after a random time. Dig Tiles now properly save to the world. Optimized world saves in the process
13 Days Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
14 Days Ago
Fix the Leave Server button when not the host Added Player List to Pause Menu
14 Days Ago
Fix entities casting light shadows Quests are now claimed manually via the quests tab to get your rewards Added Notification Icons to GameMenuTabs if there's something to do in that tab GameNetworkSystem -> Networking Fix ESC not closing popups in Main/Pause Menu Added SFX/Notification for unlocking Skills Fix disconnecting on server end, ensuring that if anyone stays behind for whatever reason it doesn't override their world with yours. Added Permissions Tab to GameMenu if host. Created OnOffSwitch Panel Fix WorldManager rebuilding the World every frame instead of when when dirty Created PermissionData class, added to WorldData as GlobalPermissions and UserPermissions. Hooked up to PermissionsPanel Implemented all the different permissions, falling back on global permissions when null. Change entity item drops Added more Food Items and Food Crafting Category Added Item Upgrade System, along with different new tiers of Pickaxes