branchsbox-libevents/mastercancel

27 Commits over 30 Days - 0.04cph!

15 Days Ago
No need for ThreadStatic here
15 Days Ago
Handle exceptions when dispatching events Allow instant state transitions
16 Days Ago
We can network component references directly now
43 Days Ago
Update README.md
43 Days Ago
Update README.md
43 Days Ago
Update README.md
43 Days Ago
Update README.md
43 Days Ago
Update README.md
43 Days Ago
Update README.md
43 Days Ago
GameEventComponent<T>.NextState
43 Days Ago
IGameEvent
44 Days Ago
Event components for state events
44 Days Ago
Basic way of hooking events in ActionGraph
44 Days Ago
Add Action properties to StateComponent
46 Days Ago
Fix GameEvent.GetImplementation<T>
46 Days Ago
Update title
46 Days Ago
Update README.md
46 Days Ago
Don't bother passing sender to event handlers Documentation
49 Days Ago
Fix hotloading GameEvent Allow states transitioning to themselves
49 Days Ago
Tweak when states activate / deactivate
49 Days Ago
Allow nested states
49 Days Ago
Small refactor
50 Days Ago
State machine fixes
50 Days Ago
GameEvent<T>.Dispatch(sender, eventArgs) now only notifies within sender Basic state machine system
50 Days Ago
Create LICENSE
50 Days Ago
Create README.md
50 Days Ago
Initial commit Basic event dispatching / handler ordering