21 Commits over 92 Days - 0.01cph!
Only use cameras for load origins if no LoadOrigin components in scene
Document WorldCell, tweak cell initialization
Cells get unloaded gracefully when world is cleared / destroyed
Fix warnings
Use every ICellLoader in the scene, not just the first
Document ICellLoader
Document CellIndex, change property order
Refactor detail levels, only need one StreamingWorld component
Add StreamingWorld.Clear()
Trying to make cell fading stable
First pass at fading cells in / out
Cells can be hidden / revealed
Cells can declare when they're ready
Tweak when we should load around editor cameras
Fix logic for enabling / disabling child cells
WIP level of detail system