branchsbox-lobbynet/maincancel

21 Commits over 30 Days - 0.03cph!

1 Year Ago
sbproj
1 Year Ago
Call Destroy on host too
1 Year Ago
Defer removing entity from entities list on destroy
1 Year Ago
Don't process state update if we already processed one newer than that
1 Year Ago
IsController overload for specified player
1 Year Ago
Added EntitySystem.All
1 Year Ago
Add Rpc support for entities it's kinda lame w/o codegen
1 Year Ago
Fix server applying double input to itself. Alter reconcile lerp speed. Add proper pings, calculate latency from average time of last 5 pings
1 Year Ago
Add AccurateMilliseconds to UniversalTime Fix Network.ServerTime, add Ping + Ready messages. Don't create entity if already exists Player.IsValid SyncString + fix SyncPlayer nre Fix input + state update intervals. Only allow public State/InputAttr properties
1 Year Ago
Try client sending to lobby owner.... add docs
1 Year Ago
Try using broadcastmessage but that doesnt work either
1 Year Ago
Seperate ISyncVar from SyncVar
1 Year Ago
Commit
1 Year Ago
Always set Sender to Local Player before sending event Add docs to Player Add internal method Network.FindOrCreatePlayer
1 Year Ago
Add player wrapper use that instead of Friend everywhere publically
1 Year Ago
InputAttribute. Simulate -> Tick. Added Simulate( bool isFirstTime ). Can assign controllers to entities. When entity has controller use BuildInput to set input props to be sent in cmd to server. Add reconciliation etc. All untested lul
1 Year Ago
Fix scuffed read/write + allow override SyncVar.GetValue
1 Year Ago
Start syncvar tests Update and read sync vars as they change Syncvar updating
1 Year Ago
Added UniversalTime utility class Remove EntityState and add StateAttribute Receive destroy entity updates. Find and cache properties with StateAttribute. Write/Read State for unreliable state updates. Client-side interpolation for transform state.
1 Year Ago
Dump code for backup
1 Year Ago
Initial commit