47 Commits over 0 Days - ∞cph!
Increase charger run speed to 180u/s
Fix hatch materials
Refactor maze generator object placement
Try to place exit in difficult place
Fix ragdolls not spawning for other players
Can turn / vault while being held
Determine held state from if parented to a Holder
Handle players disconnecting
Remove mysterious references to another project
Let's just use parenting for held items
Enemies can pick up objects, logic tweaks
Clean up maze parameters
Tweak held item animations
Spawn objects facing random directions
Seekers
AStar, add cycles during maze gen
Fine tune ruleset, add more gems
Treasure, stacking, rework exiting
Game over, can respawn in the lobby
New players spawn as ghosts (except in lobby)
Melee attack
Death
https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
Wanderer enemy, difficulty progression
Escape / victory sounds
Let's re-use Mazer for enemies
Clothing
Lobby
First maze size
Fade in / out on level transition
https://files.facepunch.com/ziks/2024-05-09/sbox-dev_0f5X41Pv7B.mp4
Exit spawning, network tweaks
Material tweaks
Player / key / exit / treasure / enemy spawn points
Holdables, holders, throwing
https://files.facepunch.com/ziks/2024-05-08/sbox-dev_FU4lcevVPQ.mp4
Vaulting
https://files.facepunch.com/ziks/2024-05-08/sbox-dev_gXZCNR8dql.mp4
Movement aligns to grid, handles diagonal movement through corners
https://files.facepunch.com/ziks/2024-05-08/sbox-dev_znZKFeeT57.mp4
I should stop tweaking the generator
Starting on movement
Fix wall placement, add lights
https://files.facepunch.com/ziks/2024-05-07/sbox-dev_Vmh62T1kst.mp4
Added a bunch of old assets
Spawn walls
Basic overall maze layout generation
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_R4oVrgYbRY.mp4
Refactor, editor tweaks, working on generator
Add a bunch of mazes, can set item spawns
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_9OU5DiHcmA.png
Initial commit
WIP maze resource
https://files.facepunch.com/ziks/2024-05-06/sbox-dev_ATtk51LrlD.png