reposbox-mazing-scenecancel

82 Commits over 184 Days - 0.02cph!

4 Months Ago
Update .gitignore Update libraries Add Input.config Fix obsoletes Fix broken floor colliders Update .gitignore
5 Months Ago
Library cleanup
6 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
6 Months Ago
Fix some edge cases when players leave
6 Months Ago
Fix host transfer of non-player networked objects
6 Months Ago
Fix incrementing times visited a level
6 Months Ago
Stats tweaks
6 Months Ago
Add libstates, update libevents Revert old-style state machine implementation of spike trap Fix host spawning twice (?) Level and time stats update for completed level Misc json changes
7 Months Ago
Add libevents Use state machine for spike trap
8 Months Ago
Attempt to fix ragdolls
9 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
9 Months Ago
Fixed escape sound from triggering at the start of the next level
9 Months Ago
Possible fix for #7
9 Months Ago
Fixed #4 Fixed #2, #6
9 Months Ago
Try using Network.ClearInterpolation (#1)
9 Months Ago
World-space UI leaderboards in lobby https://files.facepunch.com/ziks/2024-05-23/sbox-dev_kqddkvk4SA.png (Why does it think I'm in France?)
9 Months Ago
Key tracker enemy
9 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
9 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
9 Months Ago
Vaulter path finding fixes
9 Months Ago
Vaulter
10 Months Ago
Tweak enemy spawn rates Ghost enemy
10 Months Ago
Speedrun stats
10 Months Ago
Spikes take up 2 tiles
10 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
10 Months Ago
Enemies refuse to path over open exits
10 Months Ago
More maze chunks Move camera further back Make maze size grow non-linearly
10 Months Ago
Key hunter https://files.facepunch.com/ziks/2024-05-21/sbox-dev_68LQAK1SPy.mp4
10 Months Ago
Fixed placement of pillars at wall corners Halve rate of maze growth Fixed mazer starting direction
10 Months Ago
Finished off wizards https://files.facepunch.com/ziks/2024-05-21/sbox-dev_UiJMfgCDqY.mp4
10 Months Ago
Wizard teleportation, main loop
10 Months Ago
Don't spawn enemies facing a wall
10 Months Ago
More maze chunks Maze generation tweaks
10 Months Ago
A few more maze chunks Navigator now keeps track of last visited Makes seeker / charger behaviour easier to predict Fix path costs not actually being stored Fixes seekers not flanking Enemies avoid bunching up Exit placement tweaks
10 Months Ago
Get rid of occlusion on all sounds WIP wizard
10 Months Ago
Increase charger run speed to 180u/s
10 Months Ago
Some basic stats
10 Months Ago
Fix exit in lobby
10 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
10 Months Ago
Fix ragdolls not spawning for other players
10 Months Ago
Mazer collision tweaks
10 Months Ago
Can turn / vault while being held
10 Months Ago
Fix follow camera target
10 Months Ago
Player-player collision
10 Months Ago
Determine held state from if parented to a Holder
10 Months Ago
Handle players disconnecting
10 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
10 Months Ago
Enemies can pick up objects, logic tweaks
10 Months Ago
Score, basic HUD
10 Months Ago
Clean up maze parameters Tweak held item animations