reposbox-opiumcancel

265 Commits over 90 Days - 0.12cph!

9 Days Ago
Fix translucency being fucked on S_MODE_DEPTH without MSAA enabled, make depth fast path actually be faster on it, we don't have coverage to alpha without MSAA so we need to do this manually on vulkan, reference this for sbox/issues/1543 as well https://files.facepunch.com/sampavlovic/1b1711b1/Untitled2.png
9 Days Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
9 Days Ago
Minor adjustments to door to match design
9 Days Ago
Adjust base door rotate speed
9 Days Ago
Make doors behave as we wanted them to
9 Days Ago
Fix NRE
11 Days Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)
11 Days Ago
Start designing FromStates, state entry scores PatrolState is implemented using scoring system now
11 Days Ago
Actually apply TimeSinceFootstepEvent Stop reacting to our own footsteps General cleanup Give the other guy a patrol path so he can return to it after battering the crackhead Update AI playground scene
11 Days Ago
Helper utility to walk AI actors to a set destination (RTS style) Refactor AttackingState to be derived from Chase, AI can fight eachother kinda now Fallback for if the attacker lost its target somehow AI broadcast footstep stimuli too
12 Days Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
12 Days Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
12 Days Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
12 Days Ago
Kill StateMachine experiment and all associated code
12 Days Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
12 Days Ago
Fixed insufficient stack overflow
12 Days Ago
Update .gitignore
19 Days Ago
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
23 Days Ago
ActionGraph API change
38 Days Ago
Moved Editor folder, updated .gitignore to reflect new changes
38 Days Ago
Content > Assets
40 Days Ago
quick level fixes
40 Days Ago
Update art_showcase.scene
40 Days Ago
Type updates on demo_02_level
40 Days Ago
Fixed editor compile
46 Days Ago
.meta files
49 Days Ago
food assets and setup with tintmask
51 Days Ago
level updates
51 Days Ago
can mesh update
52 Days Ago
Posters updated with Jens art
52 Days Ago
cans open and closed variants
52 Days Ago
level updates
52 Days Ago
football updates and art showcase scene
52 Days Ago
added pipe painted material variant
52 Days Ago
added handles to counter doors and added variants
52 Days Ago
added rug additional skin
52 Days Ago
fridge texture brightness fix
52 Days Ago
football
53 Days Ago
texture tint and physics fixes for various meshes
53 Days Ago
level updates
53 Days Ago
various mesh and texture fixes
53 Days Ago
various mesh and material adjustments
53 Days Ago
landline telephone and material value tweak to tools
53 Days Ago
plastic kettle color change
54 Days Ago
firehose cabinet and signage
54 Days Ago
more art updates + delete unnecessary mat variant
54 Days Ago
kettle final
54 Days Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
54 Days Ago
kettle
54 Days Ago
nightlight final