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265 Commits over 90 Days - 0.12cph!

53 Days Ago
nightlight wip
55 Days Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
55 Days Ago
Add ability to click a connection and edit its transition via actiongraph
55 Days Ago
Compile fix
57 Days Ago
extinguisher scale adjust, fireblanket
57 Days Ago
If door is cracked open, pressing E will open it all the way
57 Days Ago
updated level 2
57 Days Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
57 Days Ago
pillow clean variant
58 Days Ago
book scale fix extinguisher mesh update and mount
58 Days Ago
added decal_stars mattress_a1 + cover adjustments
58 Days Ago
Liam Toy Chest
58 Days Ago
added bins
58 Days Ago
small detailing
58 Days Ago
fixed off grid meshes
58 Days Ago
Random npc bodygroup idle should be looping temp lighting and npcs
58 Days Ago
block off some areas
58 Days Ago
Fire extinguisher and poster meshes
59 Days Ago
More block out, set up scene with doors
59 Days Ago
maintenance_door asset added pipe_group_01 prefab
59 Days Ago
Block out path to end
59 Days Ago
Start blocking out lower level
59 Days Ago
dead plant variant
59 Days Ago
added notes_generic set
60 Days Ago
dead plant
60 Days Ago
Books magazines unique books open and closed
60 Days Ago
added doormat + 3 skins
60 Days Ago
coffeetable_a painted skin
60 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
2 Months Ago
added coffeetable_a two skins
2 Months Ago
Refactor, hook up connections, started work on storing transition actions
2 Months Ago
quick level fixes and adjustments
2 Months Ago
hanging coats
2 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
2 Months Ago
dresser updated
2 Months Ago
Deserialize graph state
2 Months Ago
Serialize graph state
2 Months Ago
migrated artdev progress to demo_level_2
2 Months Ago
Update art_showcase.scene
2 Months Ago
hanging clothes
2 Months Ago
throwpillow_a + b assets
2 Months Ago
added plaster_kid_a1 material added textured_ceiling_a material
2 Months Ago
new shirt and bodygroups sorted on npc vmdl
2 Months Ago
Books phonebook diary and journal
2 Months Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
2 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
2 Months Ago
door latches
2 Months Ago
Update art_showcase.scene
2 Months Ago
Update flag_oakwood_color.png
2 Months Ago
More boilerplate for nodes / graph