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305 Commits over 394 Days - 0.03cph!

10 Months Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
10 Months Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
10 Months Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
10 Months Ago
Kill StateMachine experiment and all associated code
10 Months Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
10 Months Ago
Fixed insufficient stack overflow
10 Months Ago
Update .gitignore
11 Months Ago
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
11 Months Ago
ActionGraph API change
11 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
11 Months Ago
Content > Assets
11 Months Ago
quick level fixes
11 Months Ago
Update art_showcase.scene
11 Months Ago
Type updates on demo_02_level
11 Months Ago
Fixed editor compile
11 Months Ago
.meta files
12 Months Ago
food assets and setup with tintmask
12 Months Ago
level updates
12 Months Ago
can mesh update
12 Months Ago
Posters updated with Jens art
12 Months Ago
cans open and closed variants
12 Months Ago
level updates
12 Months Ago
football updates and art showcase scene
12 Months Ago
added pipe painted material variant
12 Months Ago
added handles to counter doors and added variants
12 Months Ago
added rug additional skin
12 Months Ago
fridge texture brightness fix
12 Months Ago
football
12 Months Ago
texture tint and physics fixes for various meshes
12 Months Ago
level updates
12 Months Ago
various mesh and texture fixes
12 Months Ago
various mesh and material adjustments
12 Months Ago
landline telephone and material value tweak to tools
12 Months Ago
plastic kettle color change
12 Months Ago
firehose cabinet and signage
12 Months Ago
more art updates + delete unnecessary mat variant
12 Months Ago
kettle final
12 Months Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
12 Months Ago
kettle
12 Months Ago
nightlight final
12 Months Ago
nightlight wip
12 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
12 Months Ago
Add ability to click a connection and edit its transition via actiongraph
12 Months Ago
Compile fix
12 Months Ago
extinguisher scale adjust, fireblanket
12 Months Ago
If door is cracked open, pressing E will open it all the way
12 Months Ago
updated level 2
12 Months Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
12 Months Ago
pillow clean variant
12 Months Ago
book scale fix extinguisher mesh update and mount