277 Commits over 151 Days - 0.08cph!
texture tint and physics fixes for various meshes
various mesh and texture fixes
various mesh and material adjustments
landline telephone and material value tweak to tools
plastic kettle color change
firehose cabinet and signage
more art updates
+ delete unnecessary mat variant
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
StateTransitionDelegate returns a bool (to permit a transition)
StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
Add ability to click a connection and edit its transition via actiongraph
extinguisher scale adjust, fireblanket
If door is cracked open, pressing E will open it all the way
added plywood_light_trim_02
bunch of asset updates to bring it in line with concepts
book scale fix extinguisher mesh update and mount
added decal_stars
mattress_a1 + cover adjustments
Random npc bodygroup
idle should be looping
temp lighting and npcs
Fire extinguisher and poster meshes
More block out, set up scene with doors
maintenance_door asset
added pipe_group_01 prefab
Start blocking out lower level
Books magazines unique books open and closed
coffeetable_a painted skin
Make StateMachineNode.Identifier ReadOnly
Show last 5 characters of identifier for debugging
added coffeetable_a
two skins
Refactor, hook up connections, started work on storing transition actions
quick level fixes and adjustments
Show state name overrides separately
Use EditorJsonOptions instead of defining our own
Draw entry nodes differently to normal nodes
migrated artdev progress to demo_level_2