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277 Commits over 151 Days - 0.08cph!

4 Months Ago
texture tint and physics fixes for various meshes
4 Months Ago
level updates
4 Months Ago
various mesh and texture fixes
4 Months Ago
various mesh and material adjustments
4 Months Ago
landline telephone and material value tweak to tools
4 Months Ago
plastic kettle color change
4 Months Ago
firehose cabinet and signage
4 Months Ago
more art updates + delete unnecessary mat variant
4 Months Ago
kettle final
4 Months Ago
Moved directory of textured_ceiling_a added stone_tiles_a material added decal_alphabet decal added heightchart decal
4 Months Ago
kettle
4 Months Ago
nightlight final
4 Months Ago
nightlight wip
4 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
4 Months Ago
Add ability to click a connection and edit its transition via actiongraph
4 Months Ago
Compile fix
4 Months Ago
extinguisher scale adjust, fireblanket
4 Months Ago
If door is cracked open, pressing E will open it all the way
4 Months Ago
updated level 2
4 Months Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
4 Months Ago
pillow clean variant
4 Months Ago
book scale fix extinguisher mesh update and mount
4 Months Ago
added decal_stars mattress_a1 + cover adjustments
4 Months Ago
Liam Toy Chest
4 Months Ago
added bins
4 Months Ago
small detailing
4 Months Ago
fixed off grid meshes
4 Months Ago
Random npc bodygroup idle should be looping temp lighting and npcs
4 Months Ago
block off some areas
4 Months Ago
Fire extinguisher and poster meshes
4 Months Ago
More block out, set up scene with doors
4 Months Ago
maintenance_door asset added pipe_group_01 prefab
4 Months Ago
Block out path to end
4 Months Ago
Start blocking out lower level
4 Months Ago
dead plant variant
4 Months Ago
added notes_generic set
4 Months Ago
dead plant
4 Months Ago
Books magazines unique books open and closed
4 Months Ago
added doormat + 3 skins
4 Months Ago
coffeetable_a painted skin
4 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
4 Months Ago
added coffeetable_a two skins
4 Months Ago
Refactor, hook up connections, started work on storing transition actions
4 Months Ago
quick level fixes and adjustments
4 Months Ago
hanging coats
4 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
4 Months Ago
dresser updated
4 Months Ago
Deserialize graph state
4 Months Ago
Serialize graph state
4 Months Ago
migrated artdev progress to demo_level_2