277 Commits over 151 Days - 0.08cph!
Update art_showcase.scene
added plaster_kid_a1 material
added textured_ceiling_a material
new shirt and bodygroups sorted on npc vmdl
Books phonebook diary and journal
Initial physics doors
Natural swinging for doors
Clean up, E to push open
3 door states - open, opening, closed
Closed: won't budge
Opening: automatically opens to 33% of max angle over time
Open: fully movable by player
Take starting rotation into account
Adjustable weight, peek fraction
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
Update art_showcase.scene
Update flag_oakwood_color.png
More boilerplate for nodes / graph
Start blocking out state machine resource + editor window
stubbing in assets into artdev scene
added beanbag
added flag_oakwood
added mattress_cover material variant for mattress
also adjusted bedframes
Update art_showcase.scene
dresser version without actiongraph
bed/mattress scale adjustments
Doubled reach for crowbar attacks
bedframe + mattress adjustments
added bedframe_b for Liam's room
Add ActionGraph node for quickly creating a prop
Hook up block anim for new npc
VHS and DVD Meshes and cover WIP
Split up map into prefabs
Attacking uses less stamina
increase flashlight size (again)
Combination lock sound
npc block animation and run adjustment
added surface types to assets
added chains_a for door frames
Correct directions on lock C
Set up Padlock C (5 dial)
Update art_showcase.scene
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states
Run the hit effect on every hit attack
art showcase and lamp variant
animgraph: Updated parameters to include new states