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265 Commits over 90 Days - 0.12cph!

2 Months Ago
Start blocking out state machine resource + editor window
2 Months Ago
stubbing in assets into artdev scene
2 Months Ago
added beanbag added flag_oakwood added mattress_cover material variant for mattress also adjusted bedframes
2 Months Ago
added playmat
2 Months Ago
Update art_showcase.scene
2 Months Ago
dresser version without actiongraph
2 Months Ago
bed/mattress scale adjustments
2 Months Ago
game console update
2 Months Ago
Doubled reach for crowbar attacks
2 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
2 Months Ago
Add ActionGraph node for quickly creating a prop
2 Months Ago
Hook up block anim for new npc
2 Months Ago
VHS DVD textures
2 Months Ago
anim file fixes
2 Months Ago
npc weapon block anim
2 Months Ago
VHS and DVD Meshes and cover WIP
2 Months Ago
alert npc animation
2 Months Ago
game console added
2 Months Ago
Add some ai for testing
2 Months Ago
Spawn object on unlocked
2 Months Ago
Split up map into prefabs Attacking uses less stamina
2 Months Ago
added dryingrack_a
2 Months Ago
added chains_a_ground
2 Months Ago
increase flashlight size (again) Combination lock sound
2 Months Ago
npc block animation and run adjustment
2 Months Ago
Door with pad lock
2 Months Ago
added surface types to assets
2 Months Ago
.meta file
2 Months Ago
added chains_a for door frames
2 Months Ago
More progress on level
2 Months Ago
npc hit animation wip
2 Months Ago
Fixed removed components
2 Months Ago
Correct directions on lock C
2 Months Ago
Set up Padlock C (5 dial)
2 Months Ago
Update art_showcase.scene
2 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
2 Months Ago
art showcase and lamp variant
2 Months Ago
animgraph: Updated parameters to include new states
2 Months Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
2 Months Ago
added padlock_c
2 Months Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
2 Months Ago
npc attack idle (wip)
2 Months Ago
tv and tv stand scale update
2 Months Ago
Don't drain durability for npc weapon
2 Months Ago
AI can maintain movement while trying to attack the player
2 Months Ago
ironing board and iron with variants
2 Months Ago
alarm clock added
2 Months Ago
Position weapon on the npc properly
2 Months Ago
Machine states can define upper, lower, and full body states
2 Months Ago
weapon anims wip