reposbox-opiumcancel

305 Commits over 394 Days - 0.03cph!

1 Year Ago
Add ActionGraph node for quickly creating a prop
1 Year Ago
Hook up block anim for new npc
1 Year Ago
VHS DVD textures
1 Year Ago
anim file fixes
1 Year Ago
npc weapon block anim
1 Year Ago
VHS and DVD Meshes and cover WIP
1 Year Ago
alert npc animation
1 Year Ago
game console added
1 Year Ago
Add some ai for testing
1 Year Ago
Spawn object on unlocked
1 Year Ago
Split up map into prefabs Attacking uses less stamina
1 Year Ago
added dryingrack_a
1 Year Ago
added chains_a_ground
1 Year Ago
increase flashlight size (again) Combination lock sound
1 Year Ago
npc block animation and run adjustment
1 Year Ago
Door with pad lock
1 Year Ago
added surface types to assets
1 Year Ago
.meta file
1 Year Ago
added chains_a for door frames
1 Year Ago
More progress on level
1 Year Ago
npc hit animation wip
1 Year Ago
Fixed removed components
1 Year Ago
Correct directions on lock C
1 Year Ago
Set up Padlock C (5 dial)
1 Year Ago
Update art_showcase.scene
1 Year Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
1 Year Ago
art showcase and lamp variant
1 Year Ago
animgraph: Updated parameters to include new states
1 Year Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
1 Year Ago
added padlock_c
1 Year Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
1 Year Ago
npc attack idle (wip)
1 Year Ago
tv and tv stand scale update
1 Year Ago
Don't drain durability for npc weapon
1 Year Ago
AI can maintain movement while trying to attack the player
1 Year Ago
ironing board and iron with variants
1 Year Ago
alarm clock added
1 Year Ago
Position weapon on the npc properly
1 Year Ago
Machine states can define upper, lower, and full body states
1 Year Ago
weapon anims wip
1 Year Ago
Fixed MeleeWeaponAttack NRE
1 Year Ago
Edit animgraph
1 Year Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
1 Year Ago
Add new_crackhead prefab that uses the new animator
1 Year Ago
door latches
1 Year Ago
Fixed some more missing components on the player (?)
1 Year Ago
AI playground scene
1 Year Ago
Fixed issues with player prefab (dunno where this came from)
1 Year Ago
quick adjustment to npc
1 Year Ago
npc_anims