reposbox-opiumcancel

305 Commits over 394 Days - 0.03cph!

1 Year Ago
Set up combo lock with action graph Map 2 Layout
1 Year Ago
Double stamina regen rate
1 Year Ago
Increase flashlight size
1 Year Ago
nerf run and sprint speed
1 Year Ago
NPC test Clothing and Idle Animation
1 Year Ago
Submit combination to unlock
1 Year Ago
Config Mixer/Collision
1 Year Ago
Audio sliders to settings menu
1 Year Ago
Updated padlock models Combination lock (WIP)
1 Year Ago
Opium Ironing Board asset
1 Year Ago
Post Processing console cmd
1 Year Ago
added padlock_b also tweaks to padlock_a vmdl
1 Year Ago
padlock_a asset world+view texture sets
1 Year Ago
collision/surface pass on curtain assets
1 Year Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
1 Year Ago
added curtains set + 4 skins also updated artdev scene
1 Year Ago
Simpler NPC walk logic Walk along path Demo path example
1 Year Ago
tvstand and tvlarge texture updates
1 Year Ago
Shared pathing code Scene update
1 Year Ago
Consumables inventory moved away from objectives UI
1 Year Ago
Fixed weapon sounds being unlinked
1 Year Ago
Fixed stamina infinitely draining
1 Year Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
1 Year Ago
Add PostureMechanic.Default
1 Year Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
1 Year Ago
Fix a bunch of warnings
1 Year Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
1 Year Ago
Move NotesUI in front of everything that isn't the pause menu
1 Year Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
1 Year Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
1 Year Ago
Enable/disable model renderer when using model panel inspector
1 Year Ago
Use InputHint for NotesUI
1 Year Ago
Added posture bar to hud
1 Year Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
1 Year Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
1 Year Ago
Start designing posture mechanic
1 Year Ago
Fixed being able to block while in the notes UI
1 Year Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
1 Year Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png
1 Year Ago
desk lamp prefab and actiongraph added
1 Year Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
1 Year Ago
Port weapon code to use voice list
1 Year Ago
standing light prefab and actiongraph
1 Year Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
1 Year Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
1 Year Ago
Add named camera effects for weapon attacks
1 Year Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
1 Year Ago
Toggled bool for ActionGraphInteract
1 Year Ago
Undo the test
1 Year Ago
Update hammer_showcase.scene