reposbox-opiumcancel

305 Commits over 394 Days - 0.03cph!

1 Year Ago
See if this fixes for Rick
1 Year Ago
standing lamp
1 Year Ago
clean up
1 Year Ago
Basic ActionGraph Interactor
1 Year Ago
Model Inspector
1 Year Ago
Notes UI
1 Year Ago
Large TV files
1 Year Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
1 Year Ago
Add voice lists for other crackhead variants
1 Year Ago
Add VoiceListResource.Find( key, fallback )
1 Year Ago
Add VoiceListResource
1 Year Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
1 Year Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
1 Year Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
1 Year Ago
Delete more stuff + guns use correct sound
1 Year Ago
Delete some stuff updated surface
1 Year Ago
Keys
1 Year Ago
Fixed demo map using old stuff
1 Year Ago
Fixed testing scene/map missing models and incorrect rotations
1 Year Ago
added chainlink_fence_b + artdev developments
1 Year Ago
Remove all references of OpiumSoundEvent, won't be needed
1 Year Ago
Hook up separate viewmodel camera, hook up independent fov settings https://files.facepunch.com/tony/1b0211b1/sbox-dev_t3Xve3ReGZ.mp4
1 Year Ago
Fix not being able to open the player prefab
1 Year Ago
added boiler_b + updated artdev map + copper skin for pipe assets
1 Year Ago
updated artdev map fixed asset paths/dependencies
1 Year Ago
Meta files
1 Year Ago
More .meta
1 Year Ago
Delete old door Model .metas
1 Year Ago
door_frame_a fixes
1 Year Ago
Opium asset party uploads: Decals, Plaster hit impact plaster meshes
1 Year Ago
ui: Add button to settings menu to open binds overlay
1 Year Ago
more artdev updates Made block_layout less segmented, better grouped per chunk moved full block_layout map into art dev stage so I can focus on lookdev made plaster_j1 render backfaces so I can make torn wallpaper segments
1 Year Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
1 Year Ago
added plaster_j1
1 Year Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
1 Year Ago
Update BaseWeapon.Effects.cs
1 Year Ago
Compile fix
1 Year Ago
artdev map updates
1 Year Ago
added exterior_details asset set vent_a vent_b vent_c vent_d + grating alarm_a alarm_b
1 Year Ago
added plaster_h + i mats
1 Year Ago
added concrete_d added plastic skin for door_frame_a
1 Year Ago
added brick_b mat added concrete_c mat
1 Year Ago
added trim_layout_a rect + fixed all trims
1 Year Ago
Fixed enemy spawner
1 Year Ago
map updates
1 Year Ago
Updated existing windows to align with new direction also added larger windows + new mat
1 Year Ago
Added consumables inventory baseline (not grid yet)
1 Year Ago
Remove scene scoping from SubtitleEntryPanel since we're doing this in engine
1 Year Ago
Further block_layout map adjustments
1 Year Ago
block_layout map updates also added older arc_apartments updates