reposbox-opiumcancel

301 Commits over 274 Days - 0.05cph!

10 Months Ago
Model Inspector
10 Months Ago
Notes UI
10 Months Ago
Large TV files
10 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
10 Months Ago
Add voice lists for other crackhead variants
10 Months Ago
Add VoiceListResource.Find( key, fallback )
10 Months Ago
Add VoiceListResource
10 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
10 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
10 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
10 Months Ago
Delete more stuff + guns use correct sound
10 Months Ago
Delete some stuff updated surface
10 Months Ago
Keys
10 Months Ago
Fixed demo map using old stuff
10 Months Ago
Fixed testing scene/map missing models and incorrect rotations
10 Months Ago
added chainlink_fence_b + artdev developments
10 Months Ago
Remove all references of OpiumSoundEvent, won't be needed
10 Months Ago
Hook up separate viewmodel camera, hook up independent fov settings https://files.facepunch.com/tony/1b0211b1/sbox-dev_t3Xve3ReGZ.mp4
10 Months Ago
Fix not being able to open the player prefab
10 Months Ago
added boiler_b + updated artdev map + copper skin for pipe assets
10 Months Ago
updated artdev map fixed asset paths/dependencies
10 Months Ago
Meta files
10 Months Ago
More .meta
10 Months Ago
Delete old door Model .metas
10 Months Ago
door_frame_a fixes
10 Months Ago
Opium asset party uploads: Decals, Plaster hit impact plaster meshes
10 Months Ago
ui: Add button to settings menu to open binds overlay
10 Months Ago
more artdev updates Made block_layout less segmented, better grouped per chunk moved full block_layout map into art dev stage so I can focus on lookdev made plaster_j1 render backfaces so I can make torn wallpaper segments
10 Months Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
10 Months Ago
added plaster_j1
11 Months Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
11 Months Ago
Update BaseWeapon.Effects.cs
11 Months Ago
Compile fix
11 Months Ago
artdev map updates
11 Months Ago
added exterior_details asset set vent_a vent_b vent_c vent_d + grating alarm_a alarm_b
11 Months Ago
added plaster_h + i mats
11 Months Ago
added concrete_d added plastic skin for door_frame_a
11 Months Ago
added brick_b mat added concrete_c mat
11 Months Ago
added trim_layout_a rect + fixed all trims
11 Months Ago
Fixed enemy spawner
11 Months Ago
map updates
11 Months Ago
Updated existing windows to align with new direction also added larger windows + new mat
11 Months Ago
Added consumables inventory baseline (not grid yet)
11 Months Ago
Remove scene scoping from SubtitleEntryPanel since we're doing this in engine
11 Months Ago
Further block_layout map adjustments
11 Months Ago
block_layout map updates also added older arc_apartments updates
11 Months Ago
block_layout updates
11 Months Ago
added wooden_planks_c
11 Months Ago
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11 Months Ago
demo material reworks to fit in with new sprint