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287 Commits over 213 Days - 0.06cph!

6 Months Ago
Shared pathing code Scene update
6 Months Ago
Consumables inventory moved away from objectives UI
6 Months Ago
Fixed weapon sounds being unlinked
6 Months Ago
Fixed stamina infinitely draining
6 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
6 Months Ago
Add PostureMechanic.Default
6 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
6 Months Ago
Fix a bunch of warnings
6 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
6 Months Ago
Move NotesUI in front of everything that isn't the pause menu
6 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
6 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
6 Months Ago
Enable/disable model renderer when using model panel inspector
6 Months Ago
Use InputHint for NotesUI
6 Months Ago
Added posture bar to hud
6 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
6 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
6 Months Ago
Start designing posture mechanic
6 Months Ago
Fixed being able to block while in the notes UI
6 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
6 Months Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png
6 Months Ago
desk lamp prefab and actiongraph added
6 Months Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
6 Months Ago
Port weapon code to use voice list
6 Months Ago
standing light prefab and actiongraph
6 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
6 Months Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
6 Months Ago
Add named camera effects for weapon attacks
6 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
6 Months Ago
Toggled bool for ActionGraphInteract
6 Months Ago
Undo the test
6 Months Ago
Update hammer_showcase.scene
6 Months Ago
See if this fixes for Rick
6 Months Ago
standing lamp
6 Months Ago
clean up
6 Months Ago
Basic ActionGraph Interactor
6 Months Ago
Model Inspector
6 Months Ago
Notes UI
6 Months Ago
Large TV files
6 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
6 Months Ago
Add voice lists for other crackhead variants
6 Months Ago
Add VoiceListResource.Find( key, fallback )
6 Months Ago
Add VoiceListResource
6 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
6 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
6 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
6 Months Ago
Delete more stuff + guns use correct sound
6 Months Ago
Delete some stuff updated surface
6 Months Ago
Keys
6 Months Ago
Fixed demo map using old stuff