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301 Commits over 274 Days - 0.05cph!

11 Months Ago
NPC test Clothing and Idle Animation
11 Months Ago
Submit combination to unlock
11 Months Ago
Config Mixer/Collision
11 Months Ago
Audio sliders to settings menu
11 Months Ago
Updated padlock models Combination lock (WIP)
11 Months Ago
Opium Ironing Board asset
11 Months Ago
Post Processing console cmd
11 Months Ago
added padlock_b also tweaks to padlock_a vmdl
11 Months Ago
padlock_a asset world+view texture sets
11 Months Ago
collision/surface pass on curtain assets
11 Months Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
11 Months Ago
added curtains set + 4 skins also updated artdev scene
11 Months Ago
Simpler NPC walk logic Walk along path Demo path example
11 Months Ago
tvstand and tvlarge texture updates
11 Months Ago
Shared pathing code Scene update
11 Months Ago
Consumables inventory moved away from objectives UI
11 Months Ago
Fixed weapon sounds being unlinked
11 Months Ago
Fixed stamina infinitely draining
11 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
11 Months Ago
Add PostureMechanic.Default
11 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
11 Months Ago
Fix a bunch of warnings
11 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
11 Months Ago
Move NotesUI in front of everything that isn't the pause menu
11 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
11 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
11 Months Ago
Enable/disable model renderer when using model panel inspector
11 Months Ago
Use InputHint for NotesUI
11 Months Ago
Added posture bar to hud
11 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
11 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
11 Months Ago
Start designing posture mechanic
11 Months Ago
Fixed being able to block while in the notes UI
11 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
11 Months Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png
11 Months Ago
desk lamp prefab and actiongraph added
11 Months Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
11 Months Ago
Port weapon code to use voice list
11 Months Ago
standing light prefab and actiongraph
11 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
11 Months Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
11 Months Ago
Add named camera effects for weapon attacks
11 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
11 Months Ago
Toggled bool for ActionGraphInteract
11 Months Ago
Undo the test
11 Months Ago
Update hammer_showcase.scene
11 Months Ago
See if this fixes for Rick
11 Months Ago
standing lamp
11 Months Ago
clean up
11 Months Ago
Basic ActionGraph Interactor