reposbox-opiumcancel

301 Commits over 274 Days - 0.05cph!

8 Months Ago
Model Inspector
8 Months Ago
Notes UI
8 Months Ago
Large TV files
8 Months Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
8 Months Ago
Add voice lists for other crackhead variants
8 Months Ago
Add VoiceListResource.Find( key, fallback )
8 Months Ago
Add VoiceListResource
8 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
8 Months Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
8 Months Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
9 Months Ago
Delete more stuff + guns use correct sound
9 Months Ago
Delete some stuff updated surface
9 Months Ago
Keys
9 Months Ago
Fixed demo map using old stuff
9 Months Ago
Fixed testing scene/map missing models and incorrect rotations
9 Months Ago
added chainlink_fence_b + artdev developments
9 Months Ago
Remove all references of OpiumSoundEvent, won't be needed
9 Months Ago
Hook up separate viewmodel camera, hook up independent fov settings https://files.facepunch.com/tony/1b0211b1/sbox-dev_t3Xve3ReGZ.mp4
9 Months Ago
Fix not being able to open the player prefab
9 Months Ago
added boiler_b + updated artdev map + copper skin for pipe assets
9 Months Ago
updated artdev map fixed asset paths/dependencies
9 Months Ago
Meta files
9 Months Ago
More .meta
9 Months Ago
Delete old door Model .metas
9 Months Ago
door_frame_a fixes
9 Months Ago
Opium asset party uploads: Decals, Plaster hit impact plaster meshes
9 Months Ago
ui: Add button to settings menu to open binds overlay
9 Months Ago
more artdev updates Made block_layout less segmented, better grouped per chunk moved full block_layout map into art dev stage so I can focus on lookdev made plaster_j1 render backfaces so I can make torn wallpaper segments
9 Months Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
9 Months Ago
added plaster_j1
9 Months Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
9 Months Ago
Update BaseWeapon.Effects.cs
9 Months Ago
Compile fix
9 Months Ago
artdev map updates
9 Months Ago
added exterior_details asset set vent_a vent_b vent_c vent_d + grating alarm_a alarm_b
9 Months Ago
added plaster_h + i mats
9 Months Ago
added concrete_d added plastic skin for door_frame_a
9 Months Ago
added brick_b mat added concrete_c mat
9 Months Ago
added trim_layout_a rect + fixed all trims
9 Months Ago
Fixed enemy spawner
9 Months Ago
map updates
9 Months Ago
Updated existing windows to align with new direction also added larger windows + new mat
9 Months Ago
Added consumables inventory baseline (not grid yet)
9 Months Ago
Remove scene scoping from SubtitleEntryPanel since we're doing this in engine
9 Months Ago
Further block_layout map adjustments
9 Months Ago
block_layout map updates also added older arc_apartments updates
9 Months Ago
block_layout updates
9 Months Ago
added wooden_planks_c
9 Months Ago
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9 Months Ago
demo material reworks to fit in with new sprint