branchsbox-parkour/maincancel

19 Commits over 273 Days - 0.00cph!

1 Year Ago
Make working again
2 Years Ago
Fix compile error
2 Years Ago
Minor tweaks Fix ledge jump trace Better wallrun detection Adjust momentum, fix bad prediction never correcting until you stop Just smooth eyepos in camera Fix camera modifier being weird with fakelag
2 Years Ago
Wallrun improvements Camera modifier when walking off ledge Ledge jump mechanic
2 Years Ago
Better speedlines Cleanup, start on citizen stuff Smash into citizens Shake screen when smashing citizen Camera modifier for fall, jump, slide, duck, step jump, wallrun jump
2 Years Ago
Try to avoid unstucker jerking position Remove sprint and walk, we're always sprinting
2 Years Ago
Unstucker in simulate so it doesn't mess with control mechanic Step jump mechanic
2 Years Ago
Fix side boost
2 Years Ago
Move slide to its own script Better camera control, only smooth z Fix camera jerk when slide ends Fix unstucker Fix slide not activating on landing Fix wallrun problems Disable jump tuck for now
2 Years Ago
Refactor movement controller into modular parts
2 Years Ago
Don't wallrun if wall too low or z vel too crazy Jump tuck mechanic
2 Years Ago
Test commit
2 Years Ago
Fix wallrun not being detected sometimes Jump dir off wallrun more reliable Holding jump can initiate wallrun and vault
2 Years Ago
Adjusted max run speed + adjusted speedlines
2 Years Ago
Add in speedlines particle
2 Years Ago
Improve wallrun/vaulting and high ping issues
2 Years Ago
Control hints in bottom left Don't create new instance on respawn Bring over experimental component stuff Crashpad trigger Add side boost mechanic
2 Years Ago
Gitignore
2 Years Ago
Initial commit Initial code & content