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413 Commits over 61 Days - 0.28cph!

22 Days Ago
Main Menu form
22 Days Ago
Main Menu Save Slots now have play/delete buttons instead of the whole thing being a button Intro Cutscene now has save file state, updated all map thumbnails and made them jpgs Map Resources can now set an associated Hub World with each stage. Save Data now keeps track of level completion Quest Resources now have an associated map to track hub progress Fixed CameraIntro.OnIntroEnd and made it so you can hold E to skip the intro cutscene Coin count is now serialized with Scene Metadata so we can retrieve from menus. Pause Menu now shows you quest completion percent for the current area Fix End Item Screen Save Slot now shows progress throughout the game, and levels completed https://files.facepunch.com/CarsonKompon/2024/November/29_10-20-HandySkylark.png Diving into a Balloon gives you your jump back instead of continuing to send you forward Made Balloon collisions a bit more fair Balloons and Crumble Platforms respawn quicker Checkpoints cannot be re-activated. Meaning you can't accidentally fall back to a previous one and lose progress Can't use scene triggers if entered a level from the menu You now only continue to slide from a dive if holding a movement key. Otherwise you come to a stop much quicker Can now steer the dive (both in-air and on the ground) Can press the ground pound button while sliding on the ground to instantly cancel the slide
23 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
24 Days Ago
Fix CameraIntro NRE
24 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
24 Days Ago
Tutorial Art Tutorial Scene
25 Days Ago
Missing map reference
25 Days Ago
Finish line ui
25 Days Ago
Add "skybox" tag for now and draw black background behind minimap to prevent alpha issues
25 Days Ago
Fix some couple sounds can't dev cam out of editor Music in tutorial stage
25 Days Ago
More UI cleanup Update fisher interact height
25 Days Ago
Birds Scared Stat Update intro area map Merge branch 'main' of sbox-piecrumb
25 Days Ago
Added Interactable.InteractHeight instead of assuming based on bounds
25 Days Ago
Added clip brush to lower area, added more coins Added a ton of coins to the intro area, fixed water particles Prevent camera from infinitely zooming out in Pause Menu
25 Days Ago
Added camera positions to Ginnle Added Rubert Voice Lines for quest complete and hooked up SpeakingObjects
25 Days Ago
Timer no longer displays in hub levels UI cleanup Fix dialogue not set errors in intro area
25 Days Ago
Adjusted finishline Widemode for cameraintro Sort leaderboard correctly Hide items on platform runs Fix missing logo on intro Move to tutorial after intro Move map icons to /ui Update .sboxproj
26 Days Ago
Restart pause menu Hide tutorial if doing platform run Display timer
26 Days Ago
Get correct stat Reset setting button
26 Days Ago
Use scenename instead
26 Days Ago
Send the stat at the end
26 Days Ago
Leaderboard stat
26 Days Ago
Added `LevelManager.LoadedFromMenu`
26 Days Ago
Fix particles alpha Update platform_stage_2b.scene
29 Days Ago
tutorial art progress
29 Days Ago
Tutorial updates
30 Days Ago
More tutorial stuff tweak intro scene water
30 Days Ago
Tutorial map progress
30 Days Ago
Updates to Water Shader https://files.facepunch.com/louie/1b2111b1/20241121133206_1.jpg
30 Days Ago
Map Adjustments
31 Days Ago
Start new save with intro cutscene
31 Days Ago
Moved Map Camera
31 Days Ago
Tutorial map changes
31 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
31 Days Ago
Clip tutorial map
31 Days Ago
Tutorial stage wip Teleport trigger icon
31 Days Ago
Delete these, they caused crashes and unused
32 Days Ago
hide text if its empty
32 Days Ago
Fix broken map reference in intro
32 Days Ago
Leaderboard set up
32 Days Ago
Map Updates
32 Days Ago
Only show tagged platformer maps in menu
32 Days Ago
Update stage icon + rename frogmaps
32 Days Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
33 Days Ago
Disable ao
33 Days Ago
Item pickups have physics
33 Days Ago
Camera intro test
33 Days Ago
Map Updates
35 Days Ago
Update of Map, quest fixes
36 Days Ago
Quick Adjustment