41 Commits over 0 Days - ∞cph!
Better moving platform
Test playground scene
add coins
Triplanar mapping
Trying this for sliced box
Update of map + quick resize of coins
Map update and Wooden Crate
Can punch stuff with phys
Slight shader adjustments
Always do light footstep particles
Added SFX for begin and end running state. Also added wooshing sfx and speed lines while in running state.
Better sprinting feedback, updated particles, Punch ability no longer starts in improper state. Fixed footstep particles spawning in the air sometimes.
Better feedback from punching, particles when swinging, punching cancels running speed.
Added SFX for Punching, Swinging, and Breaking Punchables
Added Punchable.IsBreakable so not all punchables can be destroyed
Added MovieMaker Library
Added Interactables, NPCs, and a basic CutsceneManager. Created a Test NPC with Test Cutscene.
Test Bench Gibs + Break on Destroy
Fix prefab references since files moved
Actually punch in the direction player is facing instead of looking
Punching now stops the player in-place and lunges them forward a bit
Punchable no longer scales collider, only visual
Can punch Punchables, added some punchable benches to the scene
Create test bench prefab (as a punchable)
Start on Punch Ability. Renamed player prefab to prevent conflicts
Created GameManager prefab
More coin stuff and basic ui
Fix Camera staying zoomed when walking away from a wall
Made the Camera a bit more smooth and less jittery