413 Commits over 61 Days - 0.28cph!
Shader supports texture scrolling
Remove / clean up old assets and poorly named stuff
Updates to intro area and blockouts
Lets try making the player face correctly again
Sub intro cutscene text
Swap to models of platforms
Fixed rotate
Phys trace
Rotate player onstart to face correct direction
Remove tags for moving
Phys character updates
Once touched check if we have touched the platform
We did need to switch this
Slopes affect slide speed
slide friction
More slide adjustment
Merge branch 'main' of sbox-piecrumb
Make sure rubert checks the dialogue state
Update SceneTriggers in first two levels
Fix the player randomly clinging onto non-existent walls
Refactored DiveAbility to make a bit more sense
Fix E not always Interacting and fix NPC state
Fix releasing jump slowing your fall while maintaining short pressses
Fix jump from dive on the ground
Save Interactable/NPC states to GameSave. This isn't really used yet
NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range
NPC progression updates, saves, and loads proper.
Collected items do not respawn when reloading a save
Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
Show current map icon on save select
Load into the previous scene/entrance on save load
Scenes are now properly tied to MapResources and saved to the save file
Started Save System + Safe OnPlatform check
Coins and Items save to file. Collectables that have already been collected will not respawn
StartupScene is not the main menu
Hooked up the save UI to the save slots
Diving from a ground slam now has a similar cooldown
Add cooldown to jumping out of a dive
Fix running speed animator
Can cancel Dive with a Jump
Can now dive out of a ground slam
WishVelocity Acceleration on Player
Rising Pitch w each Coin Pickup
Update Train animgraph so it enters idle animation after completing the entrance
Physics Player Controller (#13)
Minor controller adjustments
Update PhysicsCharacter
Reset animations properly when entering cutscene
Remove debug draws from PhysicsCharacter
Fix all jittery camera issues
Got BouncePlatforms working properly
Fixed CrumblePlatform error
Triple Jump working proper
Working Launch Pads
Got wall jumping working proper, can also cling onto certain rotating platforms
Proper wall sliding friction
GroundSlam working with new controller
Diving Velocity Adjustments
Increase Step Height
ClimbingAbility working with new controller
Fix DiveAbility and more climbing issues
Import PhysicsCharacter from scenestaging
Initial Implementation of Physics Controller. Got the player moving and Abilities (mostly) working, just need to port Ability-s to BaseMove-s
Intro area updates with water
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu
Added Head and Body LookAts to character animgraph
Merge branch 'main' of sbox-piecrumb