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413 Commits over 61 Days - 0.28cph!

5 Months Ago
Ground Slam temp anim
5 Months Ago
better controller support
5 Months Ago
Added <bold> <shake> and <wiggle> tags
5 Months Ago
Reset z velocity on dive
5 Months Ago
Updated playground
5 Months Ago
Shader supports object triplanar Slidecube scales planar
5 Months Ago
Animations is now a list that can apply to multiple targets. DefaultAnimation still targets SpeakingObject for convenience Pre-calculate parsed dialogue at the start of each entry, so box doesn't resize with the dialogue Added support for <anim:x> tags in dialogue
5 Months Ago
null
5 Months Ago
Update .gitignore Basic animation set up for cutscene
5 Months Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
5 Months Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
5 Months Ago
Look at interact prompt
5 Months Ago
Mute run effects for the moment Don't look at camera in dialogue update scene
5 Months Ago
NPC rig update
5 Months Ago
Wall slide anim Dive does damage
6 Months Ago
Map and texture adjustments
6 Months Ago
Map updates
6 Months Ago
Map Update
6 Months Ago
Wall Slide Anim
6 Months Ago
Added Water Footsteps/Particles
6 Months Ago
Fix player not always jumping out of a dive when pressing space
6 Months Ago
Added Dive/Slide particles Made it so you can't cancel a Dive mid-air Added short Hop when left clicking while sliding from a dive Diving into a jump pad will cancel the dive. Sliding to a halt will cause you to exit the sliding state
6 Months Ago
flip the axis lock
6 Months Ago
turn off shooters in playground
6 Months Ago
LookAt Component with axis lock
6 Months Ago
Fix Pause Menu not being able to unpause properly Fix WallJump making you jump a nearby wall when grounded Improved the wall slide and fixed Ability.HasGravity Added wall slide particles (will look a lot better once there's an anim) Remove some logs Exit running state when running into a wall
6 Months Ago
Bullet shooter and mover
6 Months Ago
break stuff ontop on punchable stuff
6 Months Ago
Trees Pass
6 Months Ago
Map Update
6 Months Ago
new stage no grab tag
6 Months Ago
Map update and Guard Dialogue
6 Months Ago
Update gizmos
6 Months Ago
New stage
6 Months Ago
Disable DOF
6 Months Ago
Don't allow wall slide on same wall
6 Months Ago
Wall Slide + Jump
6 Months Ago
Ability to reverse direction more stage progress
6 Months Ago
Support multiply platforms on path Fix maps with platforms to support new system
6 Months Ago
Goofy Guard initial NPC setup
6 Months Ago
More stage progress
6 Months Ago
Pitch up rubert
6 Months Ago
Added NPC template and Dialogue Bubble fixes Basic Rubert NPC + Dialogue
6 Months Ago
More stages
6 Months Ago
Added Prefabs/Templates for a bunch of useful stuff
6 Months Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
6 Months Ago
Ginnle NPC Intro Dialogue
6 Months Ago
Update playground_testing.scene
6 Months Ago
Basic jumppad
6 Months Ago
NPC Ginnle and Update to Map