475 Commits over 915 Days - 0.02cph!
christmas_light asset finished and scale fix
some light tweaks in art_scene
adjust lighting and frank's position in art_test scene
added wood_a2 blend + cardboardbox updates
Add lights to map
Models set up incorrectly
citizen posed, citizen removed from hammer scene
oops update the vmat tho silly fella
added new turf meshes + materials
added taylors shell grass shader
christmas light low poly and texture WIP
christmas light blockout mesh
cigarette and brick mesh and texture update and adjustment
Add bricks to map
Posed Citizen
Bricks and t issue box texture and mesh setup
Tissue Box and book mesh and texture update
- updated Tissue box mesh collision and 2D texture pass
- fixed Book mesh issue and texture density
Electric particle
Adjust tone mapping
Updated map
Tissue Box material and mesh changes
- setup sub surface scattering like effect on tissue using Skin shader and double geo.
- set up bodygroups on main mesh to toggle tissue visibility
- adjusted roughness values
tissue box assets and setup
jumper cables texture update
pill bottle render backfaces
tissue box blockout mesh for placement and scale
jumper cables with base materials
Quick adjustment to dead citizen
Add crush trigger to the spikes
Don't display the HUD if we're freecam'd
Add FreeCameraSystem, toggleable with Y
PlayerCamera.SwitchTo to switch to a new system, handling init/destruction
book mesh setup with detail and tint maks, adjusted texture res for coffeecup and books
added chipboard_a and updated map