reposbox-platformercancel

475 Commits over 915 Days - 0.02cph!

5 Months Ago
No air dash, double jump when holding ledge
5 Months Ago
Only allow grabbing ledges
5 Months Ago
Backport some ledge climbing, you can climb up anything right now
5 Months Ago
Removed some hud fluff
5 Months Ago
Tweak sliding to be less shit, and also simpler
5 Months Ago
bucket texture update includes material groups for no paint and with paint
5 Months Ago
bucket initial push
5 Months Ago
Expand block out
5 Months Ago
Update .gitignore Block out
5 Months Ago
large coffee mug specularity and albedo adjustment
5 Months Ago
large_coffee_cup asset addition Merge branch 'main' of sbox-platformer
5 Months Ago
nah but actually add the washer tho
5 Months Ago
Relocated assets + added bolts/screws/washer/bracket
5 Months Ago
added metal platforms
5 Months Ago
Whoops
5 Months Ago
Add pause menu
5 Months Ago
Add testing notifications panel
5 Months Ago
Use trace normal for fake shadow
5 Months Ago
Use a state machine to control the whole thing, make it into a prefab
5 Months Ago
Add some libs, add Zone from HC1, start framing out SceneLoadVolume, new home scene
5 Months Ago
Temporarily display active abilities on the hud
5 Months Ago
Use Health prop
5 Months Ago
HUD test
5 Months Ago
More messing around with UI https://files.facepunch.com/tony/1b0111b1/sbox-dev_jwiM3RE8z3.jpg
5 Months Ago
Work on theme
5 Months Ago
Small changes, air dash uses SHIFT
5 Months Ago
Cancel slide if we end up off the ground
5 Months Ago
Implement TakesOverControl, which cancels out wish movement Add Slide
5 Months Ago
Can't die while dead
5 Months Ago
Crush trigger instead of trying to bake it in all things
5 Months Ago
Whoops
5 Months Ago
Implement coyote time
5 Months Ago
Cleanup
5 Months Ago
Do pushing differently
5 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
6 Months Ago
Camera 2
6 Months Ago
Use Player.Velocity instead for a bunch of things
6 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
6 Months Ago
Fixed fake shadow decal cutoff/depth
6 Months Ago
Adjust footsteps
6 Months Ago
bloom
6 Months Ago
The map has a sun and sky already Fake shadow playground scene Rename player Better jumping Camera improvments
6 Months Ago
Update player.prefab
6 Months Ago
Work on pickup collectibles
6 Months Ago
Air dash is relative to input direction, not facing direction
6 Months Ago
Trace to camera direction to try to avoid walls
6 Months Ago
Fixed jittery camera
6 Months Ago
Trying to simplify this code
6 Months Ago
Better camera Player rotate free of camera
6 Months Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know