reposbox-poolcancel

142 Commits over 61 Days - 0.10cph!

12 Days Ago
Hide the Win Summary when the stats round is over
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12 Days Ago
Fixed Win Summary Elo Calculations
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12 Days Ago
Summary Screen
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18 Days Ago
Update namespace
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18 Days Ago
Added skeleton Win Summary
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19 Days Ago
Disable rule voting
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20 Days Ago
Started working on a rule voting system ( WIP, looks ugly )
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20 Days Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
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20 Days Ago
You don't get a 2nd shot if you foul first
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20 Days Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
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20 Days Ago
Include the white ball when determining gasp
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20 Days Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
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20 Days Ago
Everything goes red if you might hit the wrong ball
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21 Days Ago
No writing files yet
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21 Days Ago
Fixed Authority error when moving white ball before Owner is properly replicated
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21 Days Ago
fix player highlight
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21 Days Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
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21 Days Ago
Fixed pot history not updating (this is only a temporary measure)
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21 Days Ago
PlayerDisplay updated
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21 Days Ago
Add ELO styling
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22 Days Ago
Updated to new Net stuff
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24 Days Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
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25 Days Ago
Move common logic for whether owner is in play to a separate method
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25 Days Ago
Fixed server accepting input from everyone
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25 Days Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
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26 Days Ago
Test
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26 Days Ago
Predict white ball placement as well and set owner directly to the pawn now that works
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26 Days Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
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27 Days Ago
even more square balls
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27 Days Ago
Make balls square
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27 Days Ago
Update NetworkList for Pool
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27 Days Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
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28 Days Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
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29 Days Ago
more color tweak/ changed env map placement
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29 Days Ago
tweak red ball color to make it easier to differentiate from the orange
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31 Days Ago
Just have a single cue, there is no need to have one cue per player
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31 Days Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
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31 Days Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
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32 Days Ago
styling for active player and toast bug fix
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32 Days Ago
Toast list spacing
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32 Days Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
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32 Days Ago
update ball sizes
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32 Days Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
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32 Days Ago
Add re-designed header
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33 Days Ago
Doubled FOV and reduced max cue pitch by half
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33 Days Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
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33 Days Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
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33 Days Ago
updated scene lighting
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33 Days Ago
Fixed another game logic bug
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33 Days Ago
Fixed various bugs in game logic
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