reposbox-poolcancel

182 Commits over 548 Days - 0.01cph!

1 Year Ago
Include the white ball when determining gasp
1 Year Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
1 Year Ago
Everything goes red if you might hit the wrong ball
1 Year Ago
No writing files yet
1 Year Ago
Fixed Authority error when moving white ball before Owner is properly replicated
1 Year Ago
fix player highlight
1 Year Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
1 Year Ago
Fixed pot history not updating (this is only a temporary measure)
1 Year Ago
PlayerDisplay updated
1 Year Ago
Add ELO styling
1 Year Ago
Updated to new Net stuff
1 Year Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
1 Year Ago
Move common logic for whether owner is in play to a separate method
1 Year Ago
Fixed server accepting input from everyone
1 Year Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
1 Year Ago
Test
1 Year Ago
Predict white ball placement as well and set owner directly to the pawn now that works
1 Year Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
1 Year Ago
even more square balls
1 Year Ago
Make balls square
1 Year Ago
Update NetworkList for Pool
1 Year Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
1 Year Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
1 Year Ago
more color tweak/ changed env map placement
1 Year Ago
tweak red ball color to make it easier to differentiate from the orange
1 Year Ago
Just have a single cue, there is no need to have one cue per player
1 Year Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
1 Year Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
1 Year Ago
styling for active player and toast bug fix
1 Year Ago
Toast list spacing
1 Year Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
1 Year Ago
update ball sizes
1 Year Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
1 Year Ago
Add re-designed header
1 Year Ago
Doubled FOV and reduced max cue pitch by half
1 Year Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
1 Year Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
1 Year Ago
updated scene lighting
1 Year Ago
Fixed another game logic bug
1 Year Ago
Fixed various bugs in game logic
1 Year Ago
Attempt to fix various race conditions
1 Year Ago
Simple ELO ranking, we could display this, or use it to matchmake
1 Year Ago
Fixed issues with potting balls and fouls
1 Year Ago
Test Merge branch 'main' of sbox-pool into main
1 Year Ago
Re-styling the Ball history, header and footer
1 Year Ago
Compiled stuff
1 Year Ago
Push header and footer CSS panels
1 Year Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
1 Year Ago
updated balls font / scene lighting Merge branch 'main' of sbox-pool into main merge
1 Year Ago
Refactored BallTray and network its history