225 Commits over 821 Days - 0.01cph!
Fixed pot history not updating (this is only a temporary measure)
Added basic ELO ranking display support (saving to JSON is disabled for now)
Move common logic for whether owner is in play to a separate method
Fixed server accepting input from everyone
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
Predict white ball placement as well and set owner directly to the pawn now that works
Let's try and make the cue predicted again for the player taking a turn
Merge branch 'main' of sbox-pool into main
Update NetworkList for Pool
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
more color tweak/ changed env map placement
tweak red ball color to make it easier to differentiate from the orange
Just have a single cue, there is no need to have one cue per player
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends
Merge branch 'main' of sbox-pool into main
styling for active player and toast bug fix
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
Doubled FOV and reduced max cue pitch by half
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
Fixed another game logic bug
Fixed various bugs in game logic
Attempt to fix various race conditions
Simple ELO ranking, we could display this, or use it to matchmake
Fixed issues with potting balls and fouls
Test
Merge branch 'main' of sbox-pool into main
Re-styling the Ball history, header and footer
Push header and footer CSS panels
Remove log
Merge
Merge branch 'main' of sbox-pool into main
updated balls font / scene lighting
Merge branch 'main' of sbox-pool into main
merge
Refactored BallTray and network its history
Added DoPlayerPotBall method to clean things up a little
Added ball tray skeleton for skinning
added missing dot on the 9
Merge branch 'main' of sbox-pool into main
Refactored View system so now spectators will see what you see properly
Merge
Merge branch 'main' of sbox-pool into main
adding table line stuff
Merge branch 'main' of sbox-pool into main