reposbox-roomlitecancel

86 Commits over 31 Days - 0.12cph!

15 Days Ago
Fix NREs when killing enemies without the Vampire Charm 😅
15 Days Ago
Display HP value inside of healthbar as Text https://files.facepunch.com/CarsonKompon/2024/August/23_12-27-PrimeAsiandamselfly.png Added 7 new Items with different effects/rarities Added Vampire Charm item which has custom behaviour on top of given effects
15 Days Ago
Moved Player Stats to very Bottom-Left Interactable UI now contextually styles subtext Added DamageMultiplier ItemEffect Added Forceful Damage Item Display Item Rarity on Interactable UI https://files.facepunch.com/CarsonKompon/2024/August/23_12-13-RoughDuckling.png
15 Days Ago
Edit PlayerStatEntry styling Fixed doors closing before actually entering room when entering from above Created a few Hallway rooms
15 Days Ago
Updated Sprite Tools Added PlayerItemList to the HUD, shows all items you have so far.
15 Days Ago
Fix Minimap not displaying anymore
15 Days Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
15 Days Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
15 Days Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
17 Days Ago
Spawn Indicators no longer cast shadows Connected Clients can now see the Minimap properly. Enemies and other players now show on the Minimap as well Fixed Enemy Spawn Indicators destroying themselves instantly on Connected Clients Minimap Fixes Create Custom 2D Character Controller to use for Player Movement instead of a Rigidbody. Fixes all known movement issues with Connected Clients Clean up 2D Character Controller
18 Days Ago
Updated Sprite Tools Prefab Spawner no longer spawns at the same height as the tiles
18 Days Ago
Remove old Tile classes Updated Sprite Tools Updated Minimap Colours Added Key Sprite/Pickup. Has a chance to drop from Crates. Fixed Pickup Scales and Shadow Scales
18 Days Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
19 Days Ago
Added Basic Minimap. Can press TAB to toggle larger view https://files.facepunch.com/CarsonKompon/2024/August/19_21-50-OvercookedDoe.mp4 Minimap only shows rooms that you've visited (or adjacent rooms) https://files.facepunch.com/CarsonKompon/2024/August/19_22-09-BaggyMussel.mp4
19 Days Ago
Update Sprite Tools Marked all Sprites in all Prefabs as Do Not Cast Shadows that weren't already
19 Days Ago
Update SpriteTools Remove unneeded function Removed delays from Map Generation so its super quick and invisible
29 Days Ago
Remove other unused assets Update Sprite Tools to the latest published version
30 Days Ago
Swap out SpriteTools to Tileset Editor version Update Room Prefabs/Resources to use a Tileset. https://files.facepunch.com/CarsonKompon/2024/August/08_20-21-FinishedSeabird.mp4 Set shadow prefab to Shadows Only Remove old un-needed assets Made door one-way so players can join you when you start a room Various multiplayer-related fixes Fix PlayerInfo NREs when the player connection no longer exists Cap off any unclosed ends with proper directional tiles instead of weird box tiles
47 Days Ago
change sun angle so no wall shadows on sprites
49 Days Ago
Fix RoomManager gizmos Update Sprite Tools Fix Texture.Load issue in ItemComponent Updated Sprite Tools Show Aggro Range gizmo when enemy selected
50 Days Ago
Use Pixel Font for Damage Numbers Increase Map Generation Size with each Floor. Guarantee one item room each floor, adding another every 4 floors
50 Days Ago
Fixed enemies walking through walls Fix dash networking Added Enemy Spawner Component, Sprite and Prefab PrefabSpawners have SpawnOnStart. Crates/objects will spawn on map generation, enemies will not spawn until entering room. Doors close when entering Room (if room has enemy spawns). Doors open after clearing all enemies. https://files.facepunch.com/CarsonKompon/2024/July/20_00-42-AntiqueMeadowhawk.mp4
50 Days Ago
Move some scripts into new folders Fix some Player networking issues Player and other Entities no longer run OnFixedUpdate when Map is generating Created EndFloorTrigger and prefab. Goes to next floor when all players are standing on it. Add EndFloorTrigger to each boss room prefab Going to next floor loads new scene and connected clients retake appropriate players Fix re-connected player sometimes spawning with a 2nd gun
51 Days Ago
Tile picker
51 Days Ago
Grid size adjust Cookie the grid size Change paint keybinds
51 Days Ago
Spawn enemies/other prefabs once room generation is finished
51 Days Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
51 Days Ago
Update Sprite Tools Update Sprite Tools (again) Updated all Item Sprites to use the same origin Improved InteractableUI More InteractableUI cleanup Created Item Prefab Update Sprite Tools Update All Sprites Again Item Prefab assigns a random Item when Item is null
51 Days Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
51 Days Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
51 Days Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
51 Days Ago
Fixed Z-indexing and camera height
51 Days Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
51 Days Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅
51 Days Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
51 Days Ago
Changed up some spawn rates Replace all spawners with different prefabs using prefab variables (so i can change everything at once a lot easier)
51 Days Ago
Number Particles fade quicker Added box spawners to each of the test rooms
51 Days Ago
Added Damage Numbers to entities
51 Days Ago
Added PrefabSpawner which randomly spawns a selected prefab in the box Added random enemy spawns to each room
51 Days Ago
Fix door blocker size
51 Days Ago
RoomExit components have a gizmo hitbox so they can be clicked on Fix room colliders Add Door Blocker Make sure open ends are capped properly
51 Days Ago
Paint short cut B
51 Days Ago
File/Create TileComponent in none exist
51 Days Ago
Show preview tile above that layer so you can see what you're replacing
51 Days Ago
Fix Erase Tool not erasing correct layer
51 Days Ago
Cleaned up paint and erase tools. Supported painting tiles over one-another to replace them (on same layer)
51 Days Ago
Fixed Tiles not serializing or initializing properly in TileComponent
51 Days Ago
Fix GameObject not being created automatically. Fix erase tool.
51 Days Ago
Change how handle placing tiles
52 Days Ago
Use ControlSheet better