reposbox-roomlitecancel

208 Commits over 123 Days - 0.07cph!

6 Days Ago
Shadow/layering fix
6 Days Ago
Fix more ui alignments with new font Enemies squirt on fire More UI + Nametag updates Fix the bullet damage desync issues when networking Fix PickupCollector for connected clients
6 Days Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
6 Days Ago
Emojified the game
7 Days Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
7 Days Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
7 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
7 Days Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
7 Days Ago
Make the Generating Map UI look nicer
7 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
7 Days Ago
adjust particle text size
7 Days Ago
particle text
7 Days Ago
Fix player surface reference
7 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
7 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
7 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
7 Days Ago
Fix heal NRE
7 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
7 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
7 Days Ago
Replenish item room for number of players
7 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
7 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
8 Days Ago
melee enemies
8 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
8 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
8 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
8 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
8 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
8 Days Ago
Fix chest warnings
8 Days Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
8 Days Ago
Added some more rooms
8 Days Ago
Fix healthbar fill
8 Days Ago
Okay maybe don't do that bc it breaks fucking everything Minimap TAB view is zoomed out further Minimap based on Camera instead of Player
8 Days Ago
Run GenerateMap parallel so the loading UI doesn't freeze up during generation
8 Days Ago
Update SpriteTools (should fix any shadow issues)
8 Days Ago
enemies find closest player can check enemy line of sight to player dont aggro target unless can see them enemy w/o aggro target pathfinds to nearest player
8 Days Ago
fix room generation collection changed error move stuff to pathfinding class
8 Days Ago
Update SpriteTools
8 Days Ago
Remove old un-needed code
8 Days Ago
Hopefully fix issue with items spawning overlapped
8 Days Ago
Fix massive bullet shadows appearing for a frame on connected clients Only spawn rooms on network once finalized instead of after each attempt Toggle pathfinding overlay with a ConVar (defaults to false)
9 Days Ago
show player grid pos show pathfinding debug
9 Days Ago
Tileset helper functions
9 Days Ago
Added HomingModifier and Homing Bullets item https://files.facepunch.com/CarsonKompon/2024/November/12_12-24-AccomplishedBabirusa.mp4 (Effect exaggerated for video)
9 Days Ago
Fix not being able to pickup coins
9 Days Ago
Fix bullet bounce colliding with things it shouldnt Fix Player Range upgrades not being applied properly
9 Days Ago
Added BounceModifier and Bouncy Bullets Item https://files.facepunch.com/CarsonKompon/2024/November/12_11-38-QuickwittedKagu.mp4
9 Days Ago
Broadcast damage/health FX Re-implement damage numbers Fix dungeon generation lag Add simple death state Dead players respawn on next floor Enemies only target living players Fix networking issues with projectiles Fix shadows not showing proper on connected clients Added Player.Living separate from Player.All, fixed NREs when player is dead Add GameManager.LoadFloor(index) Network item inventory Added GameOver UI which displays when all players are dead Reset enemy aggro target after killing player Fix projectiles checking collisions on all clients Game fully resets when both players Ready Up on the Game Over UI https://files.facepunch.com/CarsonKompon/2024/November/12_09-45-BleakGalapagospenguin.png Added Spectator UI when you're dead but other players are still alive https://files.facepunch.com/CarsonKompon/2024/November/12_09-58-SpectacularGangesdolphin.png Flag certain objects with `dontdestroy` tag. All objects without this tag are cleaned up upon room generation EndFloorTrigger takes the amount of living players instead of all players Fix NRE when spectating player dies Network some GameManager variables + fixed player reviving issues Damage RPCs Improved Generating Map UI
9 Days Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
9 Days Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly