reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

1 Year Ago
Remove old log, fix resource paths, have color/nocolor use simple shader, remove pixel-snap scss props
1 Year Ago
Add logs for repro
1 Year Ago
Use exclusive list for maps for now (Green Lands or Eclipse) Fixed Simple Terry model not compiling (incorrect anim paths now) Convert to new Input Actions (later make proper bindings for each action / hotkey) Fix typo attack2 -> attack1 Model re-compile + fix glass shader on bubble guard (kinda) When setting size of RangeEntity also set render bounds
1 Year Ago
All the latest pain
1 Year Ago
Player -> RTSPlayer
1 Year Ago
Update For Pain
1 Year Ago
Fixed up RTS (now just to do Razor upgrade D:)
1 Year Ago
Fixed glows. Updated for new inputs. Fixed hotload error. Fixed rounds Fix minimap fog being rotated the wrong way. Fix models on units by just giving them a bunch remove obsolete CitizenClothing class. Alter camera Fixed ghost building glow and alpha Pathmanager async changes Merge pull request #150 from Facepunch/custom-client-input RTS Updates
1 Year Ago
Pathmanager async changes
1 Year Ago
Fixed ghost building glow and alpha
1 Year Ago
Alter camera
1 Year Ago
Fix minimap fog being rotated the wrong way. Fix models on units by just giving them a bunch remove obsolete CitizenClothing class.
1 Year Ago
Fixed rounds
1 Year Ago
Fixed glows. Updated for new inputs. Fixed hotload error.
1 Year Ago
Improve with properly threaded flowfield creation and add Eclipse to map set
1 Year Ago
Remove debug log in threaded pathfinder initialization
1 Year Ago
Remove debug log in threaded pathfinder initialization
1 Year Ago
Fixed everything. Collisions stuff uses the new collision matrix. Fix fog of war. Fixed PhysicsMotionType.Static not being Keyframed.
1 Year Ago
Fixed various RTS pointer event errors
2 Years Ago
Pain Day 3
2 Years Ago
Remove fgd and use Display attribute
2 Years Ago
Update .addon
2 Years Ago
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
2 Years Ago
When using a passive ability, all selected units of the same type will also use that ability
2 Years Ago
Check for valid selection entities in the player for cases when a unit is destroyed but it isn't ours
2 Years Ago
Remove justify-items from SCSS code (it isn't valid) and fixed NRE in SelectedItem
2 Years Ago
Only show path particles if the unit belongs to you
2 Years Ago
Implement diminishing returns for workers constructing a building Ensure that units are evicted from vehicles properly when they are destroyed Fixed the Tesla Coil Fixed the nuke ability and silo hatch animation Restored glow functionality using new Glow component
2 Years Ago
Don't use a thread for now
2 Years Ago
Fixed line of sight calculation
2 Years Ago
Add OccupiableSettings.MinLightOfSightAdd and MaxLightOfSightAdd
2 Years Ago
Use override
2 Years Ago
Grunts move faster and are cheaper Assault units now take 25s to build Medics have a larger heal range and heal faster and for longer Increased Heavy Health to 175 Increased attack and line of sight radius of Rocketman Increased DPS of Pyro/Cyro and decreased construction cost Decreased DPS of attack drones. Added medic heal ability to Bubble Drone Increased DPS of Hellfire and decreased construction costs Make it clearer what Apache and Buggy require Increase DPS of Tank and Plasma Tank and health of Buggy, speed of Buggy and APC Decreased Command Centre cost Adjusted upgrade costs for command centre and decreased upgrade time Vastly increased Watch Tower LOS Increased effective range of the Radar Jammer Added OccupantGrantsLineOfSight and have Watchtower and Pillbox use it Increased SAM site range and LOS Updated description of Basic Ballistics to emphasize that it affects ANY projectile type
2 Years Ago
Added Requires Occupant label for the Buggy and Apache Units with an occupant will display that occupant on the hud like buildings do (and will do so for other players too)
2 Years Ago
Added BaseBuilding.MaxConstructed and set MaxConstructed for Pub to be 15 (90 population) Scale the stock of all resource types by 1.5x (too much?) Doubled the time it takes for a worker to gather resources
2 Years Ago
item tooltip and dependency value ui fixes apply icon style to icon panel instead of the parent panel, fixes stretched image on dependency value panel adjust size of dependency value icon based on feedback increase z-index of item tooltip panel to prevent z-fighting Merge pull request #149 from DoctorGurke/pr-ui-fixes item tooltip and dependency value ui fixes
2 Years Ago
Removed debug unit spawn compiled files Update .addon
2 Years Ago
For now don't show required building icons
2 Years Ago
Moved ui elements to /ui
2 Years Ago
missed compiled files
2 Years Ago
vtex_c clean up
2 Years Ago
Moved maps to own repo Moved tilesets to own repo Moved content to map repo Updated compiled files Moved post processing
2 Years Ago
Removed text causing game not to compile
2 Years Ago
Fixed all Texture.Load calls to pass in FileSystem.Mounted
2 Years Ago
Updated RTS for Pain Day 2 (commented out glow stuff until there is an alternative)
2 Years Ago
Update all Texture.Load calls to pass FileSystem.Mounted as the first param
2 Years Ago
Remove old FGDs
2 Years Ago
Various fixes to RTS to get it to a runnable state
2 Years Ago
Update .addon
2 Years Ago
Fix RTS by replacing FuncBrush with BrushEntity