reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
Commented out code to cull particle effects
3 Years Ago
Rocket Trail Particle Basic Rocket Trail Particle
3 Years Ago
Grenade Trail Particle Basic grenade trail particle
3 Years Ago
Optimised Particles Optimised all particles, reduced loaded by 50%+ on most of them
3 Years Ago
Added an upgrade system. You can now add different types of building and unit upgrades which can optionally change the entire definition. Merge branch 'master' of sbox-rts
3 Years Ago
Medium and Large Plasma Particle Medium and Large Plasma Particle
3 Years Ago
Updated Colour on Plasma Particle From Green to Purple
3 Years Ago
Plasma Muzzle Flash and Tracer Plasma Gun effects. https://files.facepunch.com/louie/1b1611b1/particles_weapons_muzzle_flash_plasma_muzzle_flash_plasma.vpcf%202021-07-16%2013-56-04.mp4
3 Years Ago
Electric and Ice Explosion Particles Electric and Ice Explosion Particles
3 Years Ago
Update CollisionSize for all vehicles not just the tank
3 Years Ago
Added death particles (an explosion) for vehicles. And... FINALLY, I've figured out why vehicles didn't behave with flow fields properly. Added seperate CollisionSize property and hash CollisionSize with NodeSize to create unique pathfinders.
3 Years Ago
Fixed various issues with sizing in the Resource and Population display. Fixed Turret not rotating properly.
3 Years Ago
Implemented new bullet tracer and muzzle flash effects. Added display on buildings to show the current queue item.
3 Years Ago
Added 2 different Explosion particles Added 2 different Explosion particles + removed old version
3 Years Ago
Explosion Particle Explosion Particle initial push Tweaked flamethrower particle Added some randomness Bullet Trace Particle Initial Bullet Trace Particle Small Medium and Large Muzzle Flashes Multiple muzzle flash sizes for different purposes.
3 Years Ago
Fixed null ref
3 Years Ago
Default Unit Group item health to 0%
3 Years Ago
Added Unit Groups (Shift + Number) to add selected units to a group, pressing the number on its own will select that group. Added Unit Group UI lists to the top middle.
3 Years Ago
Tidy ups, refactors and moved more junk out of the Game class Merge branch 'master' of sbox-rts
3 Years Ago
Improved flamethrower fire particle Reduced size and fixed smoke not showing
3 Years Ago
Some optimizations
3 Years Ago
Fixed health displaying as a float. Fixed tag names (apparently you can't use periods?) Changed AreaOfEffect to AreaOfEffectRadius for clarity
3 Years Ago
Also update unit static tags
3 Years Ago
Two seperate flowfield entity tags: flowfield.ground and flowfield.ignore to distinguish between units and the ground
3 Years Ago
Removed old Placeholder render entity and added a custom render entity for ability target selection. Use Input.Down instead of Pressed or Released for selecting ability targets to guarantee selection.
3 Years Ago
Fixed flamethrower particles not displaying and fixed a compile error in Ragdoll
3 Years Ago
Various optimizations for performance including use RenderAlpha instead of EnableDrawing (why does this help?)
3 Years Ago
Use native System.Numerics.Vector3 for fog calculations because it is faster, and only update the fog map once every 100ms
3 Years Ago
Test
3 Years Ago
Use Library.GetAttribute instead of using reflection to get the type name
3 Years Ago
Fixed entity hud anchor elements updating in the wrong place. Added component system for items. Units will take time to move between tunnels. Merge branch 'master' of sbox-rts
3 Years Ago
Organised Flamethrower Particle Moved flamethrower particle into own folder Added Electric bolt particle Electric bolt particle Added Ice Blast particle Ice Blast Particle
3 Years Ago
Fixed Rotation on Tunnel Model Rotation on Tunnel Model
3 Years Ago
Implemented temporary tunnel model
3 Years Ago
Added temp tunnel model Temp tunnel model Merge branch 'master' of sbox-rts
3 Years Ago
Increase SMG fire rate and half damage
3 Years Ago
Update the hold type of the SMG
3 Years Ago
Attempt to map the citizen clothing models to a static class for intellisense and update units to use some clothes for now
3 Years Ago
Fixed the Entity Hud not showing for buildings
3 Years Ago
Added a Tunnel building. It has an ability that can connect itself to another Tunnel building, and units that occupy one will vacate the other. Adding the Infrastructure technology and restructured the tech tree.
3 Years Ago
Added a Status Effect system. Statuses such as Burning can be applied to units or structures for a certain time. Any Flamethrower will apply this to units in range, including your own units!
3 Years Ago
Give the buggy a smaller node size
3 Years Ago
Added the Buggy, a vehicle that some units can enter and attack from. Added a system to allow unit definitions to specify a custom entity type (that must extend UnitEntity) for specialized behavior.
3 Years Ago
Added Temp Buggy Temp buggy model Merge branch 'master' of sbox-rts
3 Years Ago
Added the Watchtower and Pillbox structures that can have occupant units that can attack from the structure
3 Years Ago
Added temp pillbox model Temp model for pillbox Merge branch 'master' of sbox-rts
3 Years Ago
Added `muzzle` attachment to the Watchtower
3 Years Ago
Updated Flamethrower Particles + Fire Particles https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4 Added fire particles. Merge branch 'master' of sbox-rts
3 Years Ago
Added all base resistance types and updated to support weaknesses which are just negative resistances. Moved some UI classes into their own thing for simplicity. Added resistances / weaknesses to tooltips.
3 Years Ago
Use spawns worker not assault