reposbox-rtscancel

662 Commits over 214 Days - 0.13cph!

7 Months Ago
Day Night Cycle experiment
7 Months Ago
Ditch the unreliable flocker and use a simpler algorithm to slow down units that are too close to others Merge branch 'master' of sbox-rts
7 Months Ago
Updated Vehicles Simplified vehicles Removed clutter
7 Months Ago
Updated all buildings with new placeholders
7 Months Ago
Temporarily disabled flocking behaviour as it refuses to respect the flow field. Made optimizations to flow field calculation speed. Removed asynchronous generation of static collisions for now.
7 Months Ago
Test Priority Queue
7 Months Ago
test Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
7 Months Ago
Updated buildings + cleanup Replaced buildings with simplified ones Cleaned up old assets Merge branch 'master' of sbox-rts
7 Months Ago
Added PathResult to determine whether a path could be calculated
7 Months Ago
Oops, commit this material
7 Months Ago
Added placeholder boxes so people know these buildings models are temporary
7 Months Ago
Fixed Fog Manager
7 Months Ago
Temporarily remove Recoil on the Tank until its done by the animation graph
7 Months Ago
Added fully functional tank unit and updated Weapon to support a bunch of new stuff.
7 Months Ago
Implemented blur on some UI elements and fixed broken namespace using statements. Updated round change detection to use OnChangedCallback attribute.
7 Months Ago
Removed NavPath and NavSteer from Gamelib
7 Months Ago
Removed PropertyWatcher (obsolete). Added RPCUtility. Added experimental DayNightManager (currently not working due to a crash.) Added automatic creation of unit node size pathfinder objects.
7 Months Ago
Experimental fog interpolation code (unoptimized)
7 Months Ago
Reduce the flocking radius for detection of whether a unit has reached their destination
7 Months Ago
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
7 Months Ago
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
7 Months Ago
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
7 Months Ago
Direct units towards central node positions for smoother transitions between nodes
7 Months Ago
Refactored PathManager and Pathfinder to support pathfinders of different node sizes. Units can specify their node size (for example, vehicles are larger than soldiers and cannot fit through such small gaps.)
7 Months Ago
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
7 Months Ago
Increased unit move speed by 30% and force running animation for any speed over 300
7 Months Ago
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
7 Months Ago
Use tasks when creating the flow fields and when updating all collisions to reduce the hang Merge branch 'master' of sbox-rts
7 Months Ago
Updated Countryside Map Fixed missing texture Added fallback ground for other modes
7 Months Ago
Updated Countryside Map Reduced Size of map by 25% Shuffled spaces around due to size change Slight art.
7 Months Ago
Flow field optimization and never update any collision tiles marked as static
7 Months Ago
Fixed interaction range issues and added ff_debug and rts_fog server variables Merge branch 'master' of sbox-rts
7 Months Ago
Updated Map Countryside Removed walls on edge of map.
7 Months Ago
Fixed render error and MoveGroup memory leak Merge branch 'master' of sbox-rts
7 Months Ago
Updated Map Countryside removed some bad clipping adjusted spacing of trees/buildings replaced hammer mesh with models
7 Months Ago
Updated Map + Assets Updated Map; Larger and more open spaces Adjusted areas for better flow Implemented new trees which shouldn't block the players as much Some more art Rebuilt ground mesh to fixed problematic areas Rebalanced resources based on feedback Created several areas to set up forward bases Removed old trees Merge branch 'master' of sbox-rts
7 Months Ago
MoveGroup belongs in the Flow Fields game lib now and added method to IFlockAgent
7 Months Ago
Attack units automatically if we're standing still even though we're selected
7 Months Ago
Added better debug stuff and fixed interaction between units and items
7 Months Ago
Tweaks to the fog material
7 Months Ago
Flow Field Flocking v0.9 Simplified flocking to one single radius and use multipliers in Flocker Merge branch 'master' of sbox-rts
7 Months Ago
Fixed Issue misaligned buildings Fixed Issue misaligned buildings
7 Months Ago
Added `rts_collisions` command to re-calculate pathfinding collisions for debug. Added CollisionScale to Pathfinder.
7 Months Ago
Fixed compile error
7 Months Ago
Removed log
7 Months Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
7 Months Ago
Only update the item entity HUD if it is visible
7 Months Ago
Started adding Simple Terry
7 Months Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
7 Months Ago
Fog update optimization