reposbox-rtscancel

657 Commits over 153 Days - 0.18cph!

5 Months Ago
More performance optimizations for flow fields
5 Months Ago
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
5 Months Ago
Experimental flow field pathfinding Kind of got flow field generation down to a minor stutter... Struct test - slower (50%) Much faster Chunked Flow Field with "portal" connections coming soon(TM) Backup So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes Various improvements and optimizations but units still get stuck between portals Backup WIP Fully functional flow field pathfinding with chunks / HPA* Removed debug line and set hard map limit of 30k x 30k The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created. Merge branch 'flowfields'
5 Months Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
5 Months Ago
Updated Countryside Map Moved entire map to be 0,0,0 Made map more squared shape
5 Months Ago
Removed debug line and set hard map limit of 30k x 30k
5 Months Ago
Fully functional flow field pathfinding with chunks / HPA*
5 Months Ago
Updated Countryside Map Additional art pass on buildings Adjusted some areas around player start
5 Months Ago
WIP
5 Months Ago
Backup
5 Months Ago
Various improvements and optimizations but units still get stuck between portals
5 Months Ago
So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes
5 Months Ago
Backup
5 Months Ago
Chunked Flow Field with "portal" connections coming soon(TM)
5 Months Ago
Much faster
5 Months Ago
Struct test - slower (50%)
5 Months Ago
Kind of got flow field generation down to a minor stutter...
5 Months Ago
Experimental flow field pathfinding
5 Months Ago
Found a perspective angle that I'm happy with. Decals don't render in orthographic (yet).
5 Months Ago
Fixed import error
5 Months Ago
Added a system to create impact effects and damage decals on units when attacked
5 Months Ago
Fixed fog not updating when units die. Increased turret fire rate and damage. Temporarily fixed flesh impacts until a proper fix is implemented. Added turret recoil. Unit entities will ragdoll on the client and then fade out over time after being killed.
5 Months Ago
Turret fire animation with animgraph parameter
5 Months Ago
Updated turret range
5 Months Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
5 Months Ago
Turret Temp Model Turret Temp Model
5 Months Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
5 Months Ago
Simplified Vehicle collision Simplified Vehicle collisions
5 Months Ago
Origin Fix for buildings Origin fix for buildings Merge branch 'master' of sbox-rts
5 Months Ago
Add game config to RTS and made it much easier to switch between camera modes by code
6 Months Ago
Improved chat box location
6 Months Ago
Refactored a little and added Toast system from Pool
6 Months Ago
Added placeholder feedback sounds
6 Months Ago
Reset Occupant List for Unit entities
6 Months Ago
Added an occupancy system where some buildings can occupy units
6 Months Ago
Return to only attacking enemies again
6 Months Ago
Improved Turret behavior by using an animation graph
6 Months Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
6 Months Ago
Temporarily workers will just spin around when constructing stuff for a laugh
6 Months Ago
Updated some colors for the tooltip to be more visibile
6 Months Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
6 Months Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
6 Months Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
6 Months Ago
Improved Nav + Moved resources Improved Nav mesh Moved resources around
6 Months Ago
Missed clean up of old file Missed clean up of old file
6 Months Ago
Fixed building collision Fixed building collision
6 Months Ago
Updated Buildings Created 2 new buildings which are more compact based on the silo and pub.
6 Months Ago
Playing around with an Orthographic camera Merge branch 'master' of sbox-rts Remove BuildCamera near/far tests
6 Months Ago
Updated Countryside map Cleaned up Nav mesh (still needs some work) Basic art on another building Better shadows Made terrain flat Moved some resources around Reduced the amount of trees in some areas Cleaned up mesh work
6 Months Ago
Fixed unit targets being cleared when they are no longer selected