reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
More performance optimizations for flow fields
3 Years Ago
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
3 Years Ago
Experimental flow field pathfinding Kind of got flow field generation down to a minor stutter... Struct test - slower (50%) Much faster Chunked Flow Field with "portal" connections coming soon(TM) Backup So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes Various improvements and optimizations but units still get stuck between portals Backup WIP Fully functional flow field pathfinding with chunks / HPA* Removed debug line and set hard map limit of 30k x 30k The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created. Merge branch 'flowfields'
3 Years Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.
3 Years Ago
Updated Countryside Map Moved entire map to be 0,0,0 Made map more squared shape
3 Years Ago
Removed debug line and set hard map limit of 30k x 30k
3 Years Ago
Fully functional flow field pathfinding with chunks / HPA*
3 Years Ago
Updated Countryside Map Additional art pass on buildings Adjusted some areas around player start
3 Years Ago
WIP
3 Years Ago
Backup
3 Years Ago
Various improvements and optimizations but units still get stuck between portals
3 Years Ago
So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes
3 Years Ago
Backup
3 Years Ago
Chunked Flow Field with "portal" connections coming soon(TM)
3 Years Ago
Much faster
3 Years Ago
Struct test - slower (50%)
3 Years Ago
Kind of got flow field generation down to a minor stutter...
3 Years Ago
Experimental flow field pathfinding
3 Years Ago
Found a perspective angle that I'm happy with. Decals don't render in orthographic (yet).
3 Years Ago
Fixed import error
3 Years Ago
Added a system to create impact effects and damage decals on units when attacked
3 Years Ago
Fixed fog not updating when units die. Increased turret fire rate and damage. Temporarily fixed flesh impacts until a proper fix is implemented. Added turret recoil. Unit entities will ragdoll on the client and then fade out over time after being killed.
3 Years Ago
Turret fire animation with animgraph parameter
3 Years Ago
Updated turret range
3 Years Ago
Improved fog for starting visibility and API Merge branch 'master' of sbox-rts
3 Years Ago
Turret Temp Model Turret Temp Model
3 Years Ago
Updated SelectedItem panel to support new mouse events on panels Merge branch 'master' of sbox-rts
3 Years Ago
Simplified Vehicle collision Simplified Vehicle collisions
3 Years Ago
Origin Fix for buildings Origin fix for buildings Merge branch 'master' of sbox-rts
3 Years Ago
Add game config to RTS and made it much easier to switch between camera modes by code
3 Years Ago
Improved chat box location
3 Years Ago
Refactored a little and added Toast system from Pool
3 Years Ago
Added placeholder feedback sounds
3 Years Ago
Reset Occupant List for Unit entities
3 Years Ago
Added an occupancy system where some buildings can occupy units
3 Years Ago
Return to only attacking enemies again
3 Years Ago
Improved Turret behavior by using an animation graph
3 Years Ago
Started working on experimental support for buildings to have weapons and added a Turret stub
3 Years Ago
Temporarily workers will just spin around when constructing stuff for a laugh
3 Years Ago
Updated some colors for the tooltip to be more visibile
3 Years Ago
Added placeholder icons for all resources, technologies, buildings and units that exist currently and updated UI to be a little cleaner
3 Years Ago
Added support for pixel-snap to the ItemTooltip and EntityHudAnchor
3 Years Ago
Added a population system with UI display (added to tooltips too) and cleaned up some styles, added a stub for the Research Lab
3 Years Ago
Improved Nav + Moved resources Improved Nav mesh Moved resources around
3 Years Ago
Missed clean up of old file Missed clean up of old file
3 Years Ago
Fixed building collision Fixed building collision
3 Years Ago
Updated Buildings Created 2 new buildings which are more compact based on the silo and pub.
3 Years Ago
Playing around with an Orthographic camera Merge branch 'master' of sbox-rts Remove BuildCamera near/far tests
3 Years Ago
Updated Countryside map Cleaned up Nav mesh (still needs some work) Basic art on another building Better shadows Made terrain flat Moved some resources around Reduced the amount of trees in some areas Cleaned up mesh work
3 Years Ago
Fixed unit targets being cleared when they are no longer selected