reposbox-rtscancel

657 Commits over 153 Days - 0.18cph!

3 Months Ago
Always transmit the mini map entity
3 Months Ago
Fixed obsolete FGDType property
3 Months Ago
Some tweaks to FGD stuff and fixed Mini Map Entity
3 Months Ago
Added MiniMapEntity for configuring the map background texture Merge branch 'master' of sbox-rts
3 Months Ago
Temp hammer model tweaked minimap image
3 Months Ago
Medevac uses a new sound for the healing beam instead of the flamethrower sound Merge branch 'master' of sbox-rts
3 Months Ago
Updated temp minimap image
3 Months Ago
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)
3 Months Ago
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
3 Months Ago
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
3 Months Ago
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
3 Months Ago
Eclipse Textures and Materials (work in progress)
3 Months Ago
Updated Greenlands
3 Months Ago
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
3 Months Ago
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
3 Months Ago
Fixed Material.Load being called in render thread for GhostBounds entity
3 Months Ago
Ensure selection area is hidden at all times if the player is not in the current game
3 Months Ago
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
3 Months Ago
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade. Merge branch 'master' of sbox-rts
3 Months Ago
Updated Healing Lazer based on feedback
3 Months Ago
Increased the damage of the Nuke drastically and the Airstrike a little bit
3 Months Ago
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
3 Months Ago
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
3 Months Ago
Updated Greenlands (sounds, visuals)
3 Months Ago
Pickaxe temp model
3 Months Ago
Water sound Update cloud layer texture Greenlands PostProcessing Updated visuals on Greenlands (updated tileset)
3 Months Ago
adjusted some resources based on feedback, clipped off edges getting units stuck.
3 Months Ago
Grass particle with variations Updated Greenlands tileset with art Updated Greenlands Map with art and layout changes
3 Months Ago
Removed selfillum from rocks Improved firefly particle Flower and Grass particle Greenlands particles Removed Selfillum from barrel Path overlays leaf overlays dirt overlays Ice blast particle Emp particle compiled particles
3 Months Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
3 Months Ago
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
3 Months Ago
fixed alignment on movement particle
3 Months Ago
Stashing here
3 Months Ago
Updated Mining Lazer to show through rocks
3 Months Ago
Removed align with ground from movement path
3 Months Ago
Some fixes to the path particles and ensure they are instantiated correctly
3 Months Ago
set code to use correct control point for path
3 Months Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
3 Months Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
3 Months Ago
Set ACT_IDLE on all bird animations
3 Months Ago
Mining and Attack marker particle
3 Months Ago
Movement Path particle
3 Months Ago
vehicle factory upgrade Brewery level2 terryfactory level2 airfield level2 drone hub level2
3 Months Ago
Hellfire Icon
3 Months Ago
hellfire temp model
3 Months Ago
This bit of the bird model hadn't committed
3 Months Ago
ao proxies on buildings
3 Months Ago
ao proxies on vehicles
3 Months Ago
Medevac temp model Muzzle attachment for medevac Healing particle
3 Months Ago
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)