reposbox-rtscancel

657 Commits over 153 Days - 0.18cph!

3 Months Ago
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
3 Months Ago
Added Kevlar Armor and Advanced Kevlar technologies
3 Months Ago
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
3 Months Ago
Added 20hz tick rate and updated some icons to use 2px border radius
3 Months Ago
Updated Materials + New Materials Ao Proxies on rocks Blends + Missing materials Tilesets for Greenlands Started Art on Greenlands
3 Months Ago
Bird particle model to be animated
3 Months Ago
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet Merge branch 'master' of sbox-rts
3 Months Ago
Moved IsProxyOf to Basebuildings The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre. Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes: Merge pull request #120 from ZenBre4ker/proxy-fix Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code
3 Months Ago
Exported ambient sounds as mp3 to save on space
3 Months Ago
Potentially fixed entity hud anchors jittering and bypass queue completely with rts_doitnow
3 Months Ago
Add move confirmation marker to occupy command
3 Months Ago
Added OccupyCommand updated Occupy to use the new command system
3 Months Ago
Remove csproj
3 Months Ago
Fixed target alpha for buildings in your own local team group. Added `rts_doitnow` to enable skipping of wait times such as building and queuing items
3 Months Ago
Moved IsProxyOfBuilding methods to BuildingEntity and renamed to IsProxyOf
3 Months Ago
Rename RadarJammerRange to RangeEntity and implement range display for tunnels Merge branch 'master' of sbox-rts
3 Months Ago
Ignore local files Added Deep Search for Proxies Revert Local Changes Remove Whitespace Merge pull request #114 from ZenBre4ker/Mega-command-centre Dependencies: Fix Proxies not counting for dependencies
3 Months Ago
Change PhysicsBody Merge pull request #116 from ZenBre4ker/Build-Preview Build Preview: Fix Physics Collider Update
3 Months Ago
Check for occupation Merge pull request #115 from ZenBre4ker/Non-Idle-Brewery Idle Workers: Check for occupation
3 Months Ago
Increased starting resources slightly and fixed various issues with targets clearing early
3 Months Ago
Various balance changes to health and resistances. Fixed scan ability range. Fixed Buggy requiring Pyrotechnics. Increased Beer Crate starting stock.
3 Months Ago
Clamp the length of the flock steering to the max movement speed
3 Months Ago
Added OnMoveStackEmpty virtual method and ensure that previously gathering units continue to gather nearby
3 Months Ago
Increased ZFar
3 Months Ago
Fixed invisible buildings
3 Months Ago
Extremely basic placeholder setup screen to ready up and select your team group. Now it's very easy to start playing and testing 1v1s or 2v2s or even 3v1s. Whatever.
3 Months Ago
Optimized Flocker by passing in a fixed 8 length agent buffer. Optimized search for agent neighbours. Added a slight acceleration force to units when steering to make it smoother. Halved unit turn speed (movement only). Tweaked unit agent radius scale values. Fixed various issues with non-pathfinder based units flocking.
3 Months Ago
Much faster to iterate and cull particles this way
3 Months Ago
Add some short delays when setting up pathfinders and implement a height cache to share map heights across different pathfinders for efficiency. This is the fastest it can currently get without offloading to worker threads
3 Months Ago
Cleaner but potentially more expensive attempt at flocking. This will ensure all units in range of other units will avoid eachother
3 Months Ago
Fixed blueprint visibility being too low. Made changes to the cursor spotlight to make it brighter in unseen fog areas.
3 Months Ago
Only deduct the population boost from destroyed buildings if they had finished construction to avoid overflow error
3 Months Ago
Show a confirmation marker for every command (in future have different marker particles @bakscratch )
3 Months Ago
Added Idle Utility Units UI. It will display any idle Workers / Scientists. Click the button to cycle through them, Shift+Click to cycle + move camera and Ctrl+Click to select all.
3 Months Ago
Pressing Space will move the camera to the middle point of the currently selected units
3 Months Ago
Made some tweaks to Flag Marker (sorry Louie) it is now visible through stuff to make it easier to see when its attached to an entity
3 Months Ago
All subsequent command centre builds take 60 seconds, but the first one is instantaneous
3 Months Ago
Added option for building definitions to specify if it will be built instantly the very first time a player tries to construct one
3 Months Ago
Changed the color of metal ore to be more visible on tooltips
3 Months Ago
Fixed using IsLocalPlayers instead of comparing players
3 Months Ago
Fixed being able to issue commands to enemy units
3 Months Ago
Updated selected item UI slightly. Added ability to view information on a single enemy target by clicking on them
3 Months Ago
Added Rally Point system using move stack commands. Right-click a suitable structure to set its rally point and trained units will execute that command
3 Months Ago
Use new CurrentSequence instead of Sequence
3 Months Ago
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
3 Months Ago
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
3 Months Ago
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later
3 Months Ago
Moved fog updating to RTS / gamemode to avoid nasty thread pool issues
3 Months Ago
Fix being able to deposit resources in a building that is under construction
3 Months Ago
Accidentally left a spammy log in tick