reposbox-rtscancel

662 Commits over 214 Days - 0.13cph!

6 Months Ago
Day night audio starts as soon as the player joins
6 Months Ago
Drone Temp Particles Drone snapshot particles. https://files.facepunch.com/louie/1b1211b1/s%26box%202021-08-12%2007-09-44.mp4
6 Months Ago
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities Merge branch 'master' of sbox-rts
6 Months Ago
temp fix to animation on drones
6 Months Ago
temp fix to animation on drones
6 Months Ago
Drone animation fix Merge branch 'master' of sbox-rts
6 Months Ago
Use render color on the drones Merge branch 'master' of sbox-rts
6 Months Ago
Icons for RTS entities
6 Months Ago
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
6 Months Ago
Implemented all direct unit sequences and UnitAnimator support Merge branch 'master' of sbox-rts
6 Months Ago
Drone Hub Temp Model Drones Temp Models
6 Months Ago
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
6 Months Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
6 Months Ago
Remove resource entities from the flow field when they are depleted
6 Months Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
6 Months Ago
Day Night Cycle Audio Ambient sounds play during day and night. 1v1 Map Update with more resources and day night sounds.
6 Months Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
6 Months Ago
Fixed various issues with sizing of the world automatically
6 Months Ago
Check whether the gamemode is valid first
6 Months Ago
Updated simple terry and temporarily enable sequence test animations
6 Months Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
6 Months Ago
Various fixes around unit auto-targetting
6 Months Ago
Properly validate attack distance and clear move groups when manually targeting units
6 Months Ago
Only perform visibility checks on weapons every half a second
6 Months Ago
Fixed Render Entities not using relative positions for vertex
6 Months Ago
Try not setting the Owner of item entities to check whether a theory is correct
6 Months Ago
RTS Greenlands Map Map created with the tile editor, designed for 1v1 gameplay. Increased resources around the map Improved lighting on Day & Night cycle Added lights around base
6 Months Ago
Fixed being able to deposit resources into a structure that is still being built
6 Months Ago
Hide the top bar for spectators when they join during an existing game
6 Months Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
6 Months Ago
Made building blocker more translucent Was almost opaque hard to work with.
6 Months Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
6 Months Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
6 Months Ago
Disable normal debug overlay lines on unit entities
6 Months Ago
Don't render the Building Blocker entity...
6 Months Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
6 Months Ago
Actually use the highest value of the ground height + 100 and the vertical offset
6 Months Ago
Raise the minimum height of the aircraft
6 Months Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
6 Months Ago
Updated Airstrike to use correct particle
6 Months Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
6 Months Ago
Building Blocker Material
6 Months Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
6 Months Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
6 Months Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
6 Months Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
6 Months Ago
Fixed colour on the Ice particle
6 Months Ago
Plasma grenade trail particle
6 Months Ago
Ice and Shock Ground particle effect
6 Months Ago
Dust cloud particle