reposbox-rtscancel

659 Commits over 214 Days - 0.13cph!

6 Months Ago
Nuke and Missile Temp Models
6 Months Ago
Fixed Issue with SAM Site Look At #7 Fixed This problem.
6 Months Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
6 Months Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
6 Months Ago
Continuing to add new sounds to bring the game to life a little
6 Months Ago
Running "Asset Cleanup" on sbox-rts
6 Months Ago
Added dynamic expression to bubble material
6 Months Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
6 Months Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
6 Months Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
6 Months Ago
Fixed plasma particle (molotov)
6 Months Ago
Plasma Ground Particle
6 Months Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
6 Months Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
6 Months Ago
Added RPG/Sniper poses
6 Months Ago
Further scaling adjustments on the weapons
6 Months Ago
Deleted redundant bone on RPG
6 Months Ago
Adjusted Sniper/RPG weapon meshes
6 Months Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
6 Months Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
6 Months Ago
Temp Weapon Models A bunch of temp weapon models.
6 Months Ago
Added various UI placeholder sound effects and building placement and construction effects
6 Months Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
6 Months Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
6 Months Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
6 Months Ago
Made some balance changes to the SAM Site
6 Months Ago
Added the SAM Site structure (can always make for testing right now.) Added MinVerticalRange support.
6 Months Ago
Muzzle fix for Sam Site Muzzle1 to 6
6 Months Ago
Sam Site temp model with aim set up.
6 Months Ago
Added the Armageddon technology. Added Air Superiority requirement for the Airstrike ability. The Nuke can only be fired from a Launch Pad. Added the Launch Pad building.
6 Months Ago
Nuke Silo Hatch Temp Model
6 Months Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
6 Months Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
6 Months Ago
Have the dome shield particle effect follow the unit with SetEntity instead
6 Months Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
6 Months Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
6 Months Ago
Missed on last push. Scaling and Visuals.
6 Months Ago
Updated Bubble Guard w/ Scaling and more visual effects. CP1 Does the scale, XYZ are need to correctly scale the bubble. CP2 Now emits particles the more damage is taken. https://files.facepunch.com/louie/1b2811b1/particles_weapons_bubble_guard_bubble_guard.vpcf%202021-07-28%2014-11-46.mp4
6 Months Ago
Tweaked Settings On Bubble Guard.
6 Months Ago
Use CP#2.x even for the health, oops!
6 Months Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
6 Months Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
6 Months Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
6 Months Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
6 Months Ago
Early return if minimum attack distance is not validated
6 Months Ago
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
6 Months Ago
Temp Bubble Guard particle for testing Early basic version.
6 Months Ago
Added ItemComponent.TakeDamage as a component event. Added ShieldAbsorber component, DomeShieldEntity and DomeShieldAbility. The Dome Shield ability lets a unit deploy a dome around them that absorbs damage to all units inside until it breaks or 30 seconds have passed.
6 Months Ago
Adjusted the radius and height of the Nuke again (looks good)
6 Months Ago
Use half the radius for the width and the full radius for the height