reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
Implemented GetAttackPriority and added AttackPriority to each base item definition
3 Years Ago
Changed the Grenade class to Projectile and have Nuke extend that. Added placeholder Nuke siren and explosion sounds and implemented them with a flickering red alert light.
3 Years Ago
Added the Nuke ability, an expensive late-game weapon of mass destruction that will eventually require a Launch Pad to fire from. Added Timed Viewers to the fog system. When a Nuke is deployed, everyone can see the area where it lands for a short time to witness its glory.
3 Years Ago
Removed Unused Particle Removed unused nuke particle was the original base particle.
3 Years Ago
Initial Nuke Explosion Work in progress Nuke explosion. https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_fire_tube.vpcf%202021-07-26%2013-22-52.mp4
3 Years Ago
Improved Temp Destruction Particle Axis X controls size. https://files.facepunch.com/louie/1b2311b1/particles_destruction_temp_destruction_temp.vpcf%202021-07-23%2020-20-33.mp4
3 Years Ago
Temp Destruction Particle Merge branch 'master' of sbox-rts
3 Years Ago
Removed Priority Queue classes because it turns out they're worse
3 Years Ago
Fixed chunk sizes and PathManager creating way more Pathfinder objects than it needs to causing lag when updating collisions
3 Years Ago
Added Priority Queue classes
3 Years Ago
When resources change lerp the transform in the top bar instead of adjusting the font-size
3 Years Ago
Give vehicles some bullet resistance. Some refactoring to Weapon to reduce some repetition. Added the Marksman with the Killshot ability.
3 Years Ago
Centered the icons and text in tooltips properly. Added the Adrenaline ability for Assault units usable after learning Syringes, this gives the Boost Status to the unit for 15 seconds making it move 40% faster
3 Years Ago
Added proper effects for the Heal Ability and added the Healing Status
3 Years Ago
Unit Buff Particles Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
3 Years Ago
Serialized status data experiments Change BaseStatusData to StatusData as it isn't abstract and can actually be used Merge branch 'serialized-statuses'
3 Years Ago
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
3 Years Ago
Serialized status data experiments
3 Years Ago
Healing Field Particle Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
3 Years Ago
Nerf it a little
3 Years Ago
Implemented new missile effect and the Tesla Coil now deals 80 damage split between all targets - i.e: a single target will 80 damage but 2 targets will take 40 each and so on
3 Years Ago
Missile Trail Particle
3 Years Ago
Airstrike requires Pyrotechnics and Tesla Coil requires Overvoltage
3 Years Ago
Added the Airstrike ability to Headquarters https://files.facepunch.com/conna/1b2111b1/ibfkjzzZ2M.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
Unused tesla particle Merge branch 'master' of sbox-rts
3 Years Ago
Added Tesla Coil pulse effect
3 Years Ago
Updated Base tesla coil particle Tesla Coil AOE Particle https://files.facepunch.com/louie/1b2111b1/particles_tesla_coil_tesla_base.vpcf%202021-07-21%2013-50-36.mp4 Fixed Scaling issues on Helicopters
3 Years Ago
Added Tesla Coil base and units will now reach their destination before trying to interact with targets
3 Years Ago
Base Tesla Coil Particle Attached to model.
3 Years Ago
Temp Tesla Coil Model
3 Years Ago
Uncommented fog code
3 Years Ago
First implementation of aircraft dust particles
3 Years Ago
Helicopter Dust Particle Use CP1 to control alpha and distance, X for Alpha Y For Distance https://files.facepunch.com/louie/1b2011b1/particles_vehicle_helicopter_dust_helicopter_dust.vpcf%20_%202021-07-20%2017-24-13.mp4
3 Years Ago
Inline Fog calculations and reduced fire rate of the SMG Merge branch 'master' of sbox-rts Implemented the Apache attack helicopter (occupy it with a ranged unit)
3 Years Ago
Temp Apache Model with Animation
3 Years Ago
Added Chinook animgraph, AgentRadiusScale, implemented Chinook model and fixed flocking not working for units that don't use pathfinding
3 Years Ago
Chinook temp model with animation
3 Years Ago
Updated Airfield model to the placeholder
3 Years Ago
Temp Airfield Model
3 Years Ago
Added Air Superiority technology researchable from the Advanced Research Lab
3 Years Ago
Added Airfield stub and Air Superiority technology
3 Years Ago
Superior method for having units occupy aircraft (lower it to the ground, duh)
3 Years Ago
Added support for aircraft
3 Years Ago
Grenadier requires Pyrotechnics research to train
3 Years Ago
Re-compiled all .sound files
3 Years Ago
Changed unit sound volume to 0.5 for each one. Added the BaseGrenadeAbility and MolotivAbility and updated Grenadier to have it. Fixed namespace issues. Fixed issues with units not interacting with target buildings due to collision size changes. Merge branch 'master' of sbox-rts
3 Years Ago
Improved Large Explosion Improved Large Explosion Particle made less noisy.
3 Years Ago
Improved Ground Explosion Improved Ground Explosion particle. Merge branch 'master' of sbox-rts
3 Years Ago
Added the Grenade entity (throwable with callback for hit), added Grenadier (basic) unit, implemented particles for trail + explosion on grenade, and added Bezier.Calculate to Gamelib Merge branch 'master' of sbox-rts
3 Years Ago
EMP Grenade trail Basic EMP Grenade trail Ice Grenade trail Basic Ice Grenade trail Molotov Ground Burning Scalable Molotov burning, Use CP1 X axis to scale the effect. https://files.facepunch.com/louie/1b1911b1/particles_weapons_molotov_molotov_base.vpcf%202021-07-19%2013-36-56.mp4