reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
Drone animation fix Merge branch 'master' of sbox-rts
3 Years Ago
Use render color on the drones Merge branch 'master' of sbox-rts
3 Years Ago
Icons for RTS entities
3 Years Ago
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
3 Years Ago
Implemented all direct unit sequences and UnitAnimator support Merge branch 'master' of sbox-rts
3 Years Ago
Drone Hub Temp Model Drones Temp Models
3 Years Ago
Complete overhaul of RTS "simpleterry" anim sequences for direct non-animgraph playback
3 Years Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
3 Years Ago
Remove resource entities from the flow field when they are depleted
3 Years Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
3 Years Ago
Day Night Cycle Audio Ambient sounds play during day and night. 1v1 Map Update with more resources and day night sounds.
3 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
3 Years Ago
Fixed various issues with sizing of the world automatically
3 Years Ago
Check whether the gamemode is valid first
3 Years Ago
Updated simple terry and temporarily enable sequence test animations
3 Years Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
3 Years Ago
Various fixes around unit auto-targetting
3 Years Ago
Properly validate attack distance and clear move groups when manually targeting units
3 Years Ago
Only perform visibility checks on weapons every half a second
3 Years Ago
Fixed Render Entities not using relative positions for vertex
3 Years Ago
Try not setting the Owner of item entities to check whether a theory is correct
3 Years Ago
RTS Greenlands Map Map created with the tile editor, designed for 1v1 gameplay. Increased resources around the map Improved lighting on Day & Night cycle Added lights around base
3 Years Ago
Fixed being able to deposit resources into a structure that is still being built
3 Years Ago
Hide the top bar for spectators when they join during an existing game
3 Years Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
3 Years Ago
Made building blocker more translucent Was almost opaque hard to work with.
3 Years Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
3 Years Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
3 Years Ago
Disable normal debug overlay lines on unit entities
3 Years Ago
Don't render the Building Blocker entity...
3 Years Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
3 Years Ago
Actually use the highest value of the ground height + 100 and the vertical offset
3 Years Ago
Raise the minimum height of the aircraft
3 Years Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
3 Years Ago
Updated Airstrike to use correct particle
3 Years Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
3 Years Ago
Building Blocker Material
3 Years Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
3 Years Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
3 Years Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
3 Years Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
3 Years Ago
Fixed colour on the Ice particle
3 Years Ago
Plasma grenade trail particle
3 Years Ago
Ice and Shock Ground particle effect
3 Years Ago
Dust cloud particle
3 Years Ago
Temp Grenade Models
3 Years Ago
Added sound effects to SAM Sites and increased range of some sound effects
3 Years Ago
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
3 Years Ago
Nuke and Missile Temp Models
3 Years Ago
Fixed Issue with SAM Site Look At #7 Fixed This problem.