reposbox-rtscancel

707 Commits over 730 Days - 0.04cph!

3 Years Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
3 Years Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
3 Years Ago
Continuing to add new sounds to bring the game to life a little
3 Years Ago
Running "Asset Cleanup" on sbox-rts
3 Years Ago
Added dynamic expression to bubble material
3 Years Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
3 Years Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Fixed plasma particle (molotov)
3 Years Ago
Plasma Ground Particle
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
3 Years Ago
Added RPG/Sniper poses
3 Years Ago
Further scaling adjustments on the weapons
3 Years Ago
Deleted redundant bone on RPG
3 Years Ago
Adjusted Sniper/RPG weapon meshes
3 Years Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
3 Years Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.
3 Years Ago
Temp Weapon Models A bunch of temp weapon models.
3 Years Ago
Added various UI placeholder sound effects and building placement and construction effects
3 Years Ago
The Launch Pad will correctly open and close when a Nuke is being fired (temporarily remove dependencies for testing)
3 Years Ago
Changed Launch Site anim graph to use Client Simulate with a networked boolean
3 Years Ago
Fixed issues with aircraft moving around in circles when reaching their destination as a group
3 Years Ago
Made some balance changes to the SAM Site
3 Years Ago
Added the SAM Site structure (can always make for testing right now.) Added MinVerticalRange support.
3 Years Ago
Muzzle fix for Sam Site Muzzle1 to 6
3 Years Ago
Sam Site temp model with aim set up.
3 Years Ago
Added the Armageddon technology. Added Air Superiority requirement for the Airstrike ability. The Nuke can only be fired from a Launch Pad. Added the Launch Pad building.
3 Years Ago
Nuke Silo Hatch Temp Model
3 Years Ago
Fixed Resistances not showing for selected units. Removed resistances from the unit purchase tooltip. Added Apache as queueable from the Airfield. Don't show Kills for units that have no weapon.
3 Years Ago
Show unit and building resistances in the Selected Item panel. Added Resistance modifiers for units so that certain technologies can add or take from them. Added the Thermal Armor technology.
3 Years Ago
Have the dome shield particle effect follow the unit with SetEntity instead
3 Years Ago
Added DPS display to the unit information panel and balanced Pyromaniac's flamethrower
3 Years Ago
Reduced Dome Shield radius by 100. Update Dome Shield radius control point for particles. Added damage modifier support and updated rank system to use that. Added Basic and Advanced Ballistics technologies that upgrade existing and new projectile units with +1 damage.
3 Years Ago
Missed on last push. Scaling and Visuals.
3 Years Ago
Updated Bubble Guard w/ Scaling and more visual effects. CP1 Does the scale, XYZ are need to correctly scale the bubble. CP2 Now emits particles the more damage is taken. https://files.facepunch.com/louie/1b2811b1/particles_weapons_bubble_guard_bubble_guard.vpcf%202021-07-28%2014-11-46.mp4
3 Years Ago
Tweaked Settings On Bubble Guard.
3 Years Ago
Use CP#2.x even for the health, oops!
3 Years Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
3 Years Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
3 Years Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
3 Years Ago
Early return if minimum attack distance is not validated
3 Years Ago
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
3 Years Ago
Temp Bubble Guard particle for testing Early basic version.
3 Years Ago
Added ItemComponent.TakeDamage as a component event. Added ShieldAbsorber component, DomeShieldEntity and DomeShieldAbility. The Dome Shield ability lets a unit deploy a dome around them that absorbs damage to all units inside until it breaks or 30 seconds have passed.
3 Years Ago
Adjusted the radius and height of the Nuke again (looks good)
3 Years Ago
Use half the radius for the width and the full radius for the height
3 Years Ago
Implement CP#2 support for the Nuke in anticipation of upcoming particle effect changes Merge branch 'master' of sbox-rts
3 Years Ago
Scalable Nuke Radius CP.1 X Axis Controls Radius CP.2 Z Axis Controls Height https://files.facepunch.com/louie/1b2611b1/particles_weapons_explosion_nuke_nuke_base.vpcf%202021-07-26%2018-07-24.mp4 Merge branch 'master' of sbox-rts