reposbox-sandbloxcancel

34 Commits over 61 Days - 0.02cph!

2 Years Ago
Pass voxel size into shader
2 Years Ago
Easily change voxel size
2 Years Ago
.addon update
2 Years Ago
smaller znear
2 Years Ago
Remove noclip controller
2 Years Ago
remove debug log
2 Years Ago
Update Player.cs
2 Years Ago
firstperson
2 Years Ago
Update Chunk.cs
2 Years Ago
Add chunk collision shapes to world body so player movement works on it
2 Years Ago
Cleanup voxel shader
2 Years Ago
Fix compile error so the game runs, inefficient networking though
2 Years Ago
undo chunk change, corrupting the vertex buffer for some reason
2 Years Ago
Add planar mapping to voxel shader
2 Years Ago
Only create chunk vertex buffer if there's verts
2 Years Ago
Ignore block type in face mask when generating collision on server
2 Years Ago
try bigger map size
2 Years Ago
Only rebuild collision mesh on server
2 Years Ago
Clean up chunk resources in OnDestroy
2 Years Ago
Initial attempt to network initial chunk data, needs engine changes to compile tho
2 Years Ago
Make block data local to chunk instead of local to map to make it easier to network
2 Years Ago
Move chunks into map, add MapDesc
2 Years Ago
Creating and updating collision meshes proof of concept
2 Years Ago
map recompile
2 Years Ago
Update bootstrap map
2 Years Ago
Update .addon
2 Years Ago
Add Map.GetBlockPosInChunk
2 Years Ago
Add Map.GetBlockChunkIndex
2 Years Ago
Start using IntVector3 for everything
2 Years Ago
Beef up IntVector3
2 Years Ago
add back block removing
2 Years Ago
Allocate chunk vertex buffer as needed so we don't have to allocate a massive one upfront
2 Years Ago
Fast greedy mesh slice updating
2 Years Ago
Greedy meshing (slow to update until i do fast mesh updating)