544 Commits over 336 Days - 0.07cph!
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
Remove RebindingPanel, should be using modal
Movie overlay test (make sure scss works in libraries)
Fix moviemaker to use the paths
Use !IsValid instead of == null or is null for any IValid
Use IsValid instead of != null or is not null for any IValid
update depth of field scene
LatticeDeform stub
WIP Lattice Deform
https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4
updated depth of field scene to better benchmark against dof2
Transparency Sorting Test Scene
Fix up player_controller scene
Create ParticleTextRenderer.cs
Add voice transmitter to network stress scene
Very unartistic terrain mesh blend shader
Plane collider size change
Player move / locally owned network object parented orbiters
Lots of moving objects
We don't need two terrain scenes
Add Cornel Box with Fog for testing dynamic indirect fog lighting
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
Add ParticleLineEmitter
Clean ParticleLineRenderer
Delete ParticleModelRenderer.cs
particle.collision uses particle model renderer
Update ParticleModelRenderer to use listener
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
Cornel Box scene with moving light for GI test
Update ParticleModelRenderer.cs
Change player grabber to allow unfreezing
terrain.benchmark updates
terrain.benchmark scene wip
Add terrain to cubemap fog scene
Update fog.cubemap.scene
Update cubemap.dynamic.scene
Fix exception
Weapon lab
Weapon lab updates
Create muzzle.prefab
Create ParticleLineRenderer.cs
Update Fog.Cubemap test scene https://files.facepunch.com/sam/1b1911b1/sbox-dev_ktnlWsCs24.mp4
Readd Skyballs an ambient light test scene https://files.facepunch.com/sam/1b1911b1/JYx0E9JbyL.jpg
These libraries are now published
Remove unused
prefab variable test scene
Update terrain scene, add bullshit testing surfaces to terrain materials