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544 Commits over 336 Days - 0.07cph!

4 Days Ago
Ortho test scene
5 Days Ago
Mirror scene
5 Days Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
8 Days Ago
Remove RebindingPanel, should be using modal
19 Days Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
27 Days Ago
Use !IsValid instead of == null or is null for any IValid
27 Days Ago
Use IsValid instead of != null or is not null for any IValid
32 Days Ago
update depth of field scene
36 Days Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
44 Days Ago
Add depth of field test
45 Days Ago
Transparency Sorting Test Scene
55 Days Ago
Add MovieMaker library
2 Months Ago
Fix up player_controller scene
2 Months Ago
Add ParticleModelEmitter
2 Months Ago
Create ParticleTextRenderer.cs
2 Months Ago
Add voice transmitter to network stress scene
2 Months Ago
Very unartistic terrain mesh blend shader
2 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects
2 Months Ago
Setup basic stress scene
2 Months Ago
Update trails.scene
2 Months Ago
We don't need two terrain scenes
2 Months Ago
terrain.benchmark tweaks
2 Months Ago
Add Cornel Box with Fog for testing dynamic indirect fog lighting
2 Months Ago
Promoted to engine
2 Months Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
2 Months Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
2 Months Ago
Delete ParticleModelRenderer.cs
2 Months Ago
particle.collision uses particle model renderer
2 Months Ago
Update ParticleModelRenderer to use listener
2 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
2 Months Ago
Update fog.cubemap.scene
2 Months Ago
Update volume_fog.scene
2 Months Ago
Add RPC spam scene
2 Months Ago
Cornel Box scene with moving light for GI test
3 Months Ago
Update ParticleModelRenderer.cs
3 Months Ago
Change player grabber to allow unfreezing
3 Months Ago
terrain.benchmark updates
3 Months Ago
terrain.benchmark scene wip
3 Months Ago
Add terrain to cubemap fog scene
3 Months Ago
Update fog.cubemap.scene Update cubemap.dynamic.scene
3 Months Ago
Fix exception Weapon lab Weapon lab updates Create muzzle.prefab Create ParticleLineRenderer.cs
4 Months Ago
Update Fog.Cubemap test scene https://files.facepunch.com/sam/1b1911b1/sbox-dev_ktnlWsCs24.mp4
4 Months Ago
Readd Skyballs an ambient light test scene https://files.facepunch.com/sam/1b1911b1/JYx0E9JbyL.jpg
4 Months Ago
These libraries are now published
4 Months Ago
DSP volume system
4 Months Ago
Too many necks
4 Months Ago
Remove unused prefab variable test scene
4 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
4 Months Ago
Update terrain scene
4 Months Ago
Add Cornell Box scene