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624 Commits over 397 Days - 0.07cph!

Today
Mirror tweaks to fix aspect ratio, add resolution scale
14 Days Ago
particle.rework additions
15 Days Ago
Updated Hammer Map
15 Days Ago
particle.rework wip scene
17 Days Ago
Fixedupdate on fluid simulation, smoke
17 Days Ago
Remove PlayerController Cleanup
17 Days Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
20 Days Ago
Reserialized map
20 Days Ago
Fix the conveyor belt in player_controller_physics
22 Days Ago
Update ragdoll bone objects in editor
22 Days Ago
Update joints scene
22 Days Ago
Ragdoll uses Model.CreateBoneObjects
22 Days Ago
Dresser scene + component
22 Days Ago
Update PlayerController Create particle.text.scene All of these are in engine now
27 Days Ago
Changes from Walker
28 Days Ago
Use built in overlay
28 Days Ago
Add tests for DebugOverlay
29 Days Ago
Add vpk
29 Days Ago
Hammer GameObject Scene (You'll need to compile)
29 Days Ago
PhysicsCharacter becomes BodyController Gibbing cleanup
29 Days Ago
Include bodies in ragdoll joint record
29 Days Ago
Add read only lists for ragdoll bodies and joints
29 Days Ago
Drive ragdoll physics from animation in fixed update
30 Days Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
30 Days Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled
30 Days Ago
Eyes rotate with platforms https://files.facepunch.com/7b4e58ef-cc50-4e2d-b7ef-8f8a8cd2161d.mp4
30 Days Ago
Use SceneMeta instead of Name/Description
30 Days Ago
Third person camera clipping Use the same collision rules when tracing Better handling when third person camera is too close Don't position camera in editor Switch the rest of the test scenes to use new player controller
30 Days Ago
IKReachOut ignore player body PlayerGrabber ignore player body Try to auto assign player body renderer No collision sounds on player body Add button to automagically create the player body Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes Update a bunch of scenes to use the Physics Character
30 Days Ago
Flag ragdoll body bones as bone, because they are
30 Days Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
30 Days Ago
Scale ragdoll joint local frames later on
30 Days Ago
Set ragdoll attachment mode and local frames on all joints
30 Days Ago
Setup hinge motor on ragdoll (needs testing)
31 Days Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
31 Days Ago
Save ragdoll child objects so things can be attached to them in editor
31 Days Ago
Add quick start input, animator and camera controller to PhysicsCharacterController Should fix being ungrounded when something above head
31 Days Ago
Move StepHeight and GroundAngle to the WalkMode
31 Days Ago
Swim mode holds waterlevel etc
31 Days Ago
Put all the climbing stuff in LadderMode
31 Days Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
32 Days Ago
MoveMode controls adding velocity to controller
32 Days Ago
Climb/Swim to MoveModes
32 Days Ago
Clean up step, fixed bugs
32 Days Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
32 Days Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
33 Days Ago
Conveyor shouldn't use static collider
33 Days Ago
Enable CollisionUpdateEventsEnabled on PhysicalCharacterController Body Cleanup DebugDrawSystem Add ballpit
33 Days Ago
PhysicalCharacterController : Auto create all components, auto hide them Tweak pressure/gib calcs Conveyor hack
34 Days Ago
Stepping is more robust