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673 Commits over 427 Days - 0.07cph!

Yesterday
Add Shader Classes Test
Yesterday
Spline collider now supports all collision shapes Added custom subdivision logic for each shape. How much subdivision/collision geometry is created can be controlled by the user via property. Performance still sucks, but optimization should be easy going forward. Individual bone/shape transforms are currently not working. https://files.facepunch.com/lolleko/2024/December/19_18-49-AnotherDrongo.png https://files.facepunch.com/lolleko/2024/December/19_18-48-SecretNuthatch.mp4
Yesterday
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
3 Days Ago
Filter duplicate vertices after spline deformation and before qhull
3 Days Ago
Hull based spline collisions Allows proper physics simulation of the spline models. Works okay for boxes, still need to figure out why izabu quick hull struggles with more complex shapes. https://files.facepunch.com/lolleko/1b1811b1/sbox-dev_YFlVR7whUv.mp4
3 Days Ago
Update trails scene
4 Days Ago
PoC spline collisions Currently just super hacky static mesh/model collision https://files.facepunch.com/lolleko/1b1711b1/sbox-dev_03QtKgtfYW.mp4
5 Days Ago
Deform spline model bounds to ensure accurate frustum culling https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_FuFEWnL2FA.png https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_xrWVBJicsC.png
5 Days Ago
Use sceneobjects for spline model instances instead of Graphics.Draw
5 Days Ago
Fix duplicating a spline point with shift not copying roll & scale
5 Days Ago
Remove stackalloc (it's not whitelisted)
5 Days Ago
First pass on spline model deformation https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_pXP1R0vFzj.mp4 https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_1SBGUutgNa.png
6 Days Ago
Use WorldTransform/LocalTransform
10 Days Ago
Update Roughness_test
10 Days Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
10 Days Ago
Fix obsoletes
12 Days Ago
Nav Basic: Reduce rotation on test slope to account for floating point inaccuracies
12 Days Ago
Splines: Add working state from a couple of months ago (pre FP) Basically a port of my C++ spline library wrapped with a component + editor tool. Still requires some API and Editor UX cleanup. https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_0KaDTZAF7l.mp4
12 Days Ago
WIP scene that tests navlinks
13 Days Ago
Make ragdoll components NotEditable in IsEditor
13 Days Ago
Rebuild ragdoll if bones change (model reload)
14 Days Ago
Auto populate ragdoll renderer and model on awake if none are set
14 Days Ago
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
14 Days Ago
Set these hidden flags on creation too
14 Days Ago
Add properties to ragdoll to show rigidbodies, colliders, joints
16 Days Ago
Fix ssr reflections
17 Days Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
17 Days Ago
Use large plane for water
17 Days Ago
water shader experiments
17 Days Ago
add shader_lighting test scene shader SSR test scene
18 Days Ago
GTAO is in engine now Update ssao.scene
18 Days Ago
Fix up GroundTruthAmbientOcclusion
19 Days Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
19 Days Ago
Remove Ragdoll.DriveFromAnimation, active ragdoll stuff should be a component on top
22 Days Ago
Add navigation obstacle scene and examples
23 Days Ago
GTAO in Scenestaging
23 Days Ago
Ssao.scene tests both ao techniques at once
23 Days Ago
Exaggerate broken shadows
23 Days Ago
Tweaked multicam shadow scene
23 Days Ago
Added multicam.brokenshadows.scene
24 Days Ago
update particle rework scene
25 Days Ago
decal component
25 Days Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
26 Days Ago
update particle.rework scene
26 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
28 Days Ago
Simplify mirror component, use fixed render target size to show that we can
28 Days Ago
Rewrite FFT Wave, wip
30 Days Ago
Fix mirror to use oblique near clip plane
30 Days Ago
Fix mirror to use oblique near clip plane
31 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale