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539 Commits over 336 Days - 0.07cph!

11 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
11 Months Ago
Error list title fix
11 Months Ago
Rerouting and other fixes
11 Months Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
11 Months Ago
Icon fixes
11 Months Ago
Node display tweaks
11 Months Ago
Components can be [Property] fields
11 Months Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate
11 Months Ago
Comment nodes
11 Months Ago
Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes
11 Months Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
11 Months Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
11 Months Ago
Fix colliders not rebuilding when editing transform or collider properties
11 Months Ago
Remove the debug gizmo text output in CharacterControllerHelper
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes
11 Months Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
11 Months Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
11 Months Ago
particles component Tonemap sliders
11 Months Ago
Save and Restore scene session camera state
11 Months Ago
Use ProjectCookie for scene last opened
11 Months Ago
Enable colliders in editor session again
11 Months Ago
Cleanup/Refactor
11 Months Ago
Fix character collider bugs
11 Months Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
11 Months Ago
repro
11 Months Ago
11 Months Ago
Fix scene saving not using the extension
11 Months Ago
Add some [Range] attributes
11 Months Ago
Add bloom component
11 Months Ago
Post processing icons Outline Highlight
11 Months Ago
Added some post processing components
11 Months Ago
Try to load last opened scene on startup
11 Months Ago
Fix serialization changing component order
11 Months Ago
Panel Components (#23)
11 Months Ago
Cleanup
11 Months Ago
Disable showing overlay user interface on scene camera
11 Months Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
11 Months Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
11 Months Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
11 Months Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
11 Months Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
11 Months Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
11 Months Ago
Show component header icon fallback
11 Months Ago
experiments
11 Months Ago
Clear scene when leaving play mode Make internal PreRender non virtual
11 Months Ago
Add icon for sound listener
11 Months Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
11 Months Ago
Add SoundListenerComponent, test sound on Turret
11 Months Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
11 Months Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour