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626 Commits over 397 Days - 0.07cph!

1 Year Ago
Store random floats on the particle instead of using a seed
1 Year Ago
Use LFS for .jpg Concrete triplanar material Icons, small fixes Update object creation menu https://files.facepunch.com/ziks/2023-11-10/sbox-dev_Wbi2NqjYcU.mp4
1 Year Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
1 Year Ago
Rotations
1 Year Ago
Basic libsdf editing tools
1 Year Ago
Stretch property
1 Year Ago
Color Group Fix color fucked
1 Year Ago
ParticleFloat
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328) Don't clear selection when selecting empty GameObject field in inspector Fixes #1329 Make component list scrollable Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click Merge branch 'main' into custom-particles Update ComponentSheet.cs
1 Year Ago
Temporary group header in componentsheet A few groupings
1 Year Ago
Support sheets
1 Year Ago
Emitter looping, delay, burst StartVelocity Shadows, Count in ParticleSpriteRenderer Create ParticleConeEmitter.cs Encode color in TexCoord1 to get the full range Update triggers.scene
1 Year Ago
Add Move Up/Move Down to component context menu Add button to component header for context menu Fix unused context menu eating a mouse click
1 Year Ago
Scene hierarchy selection adds to edit log Fixes selection getting confused when selecting from hierarchy, performing some other action, then undoing
1 Year Ago
Make component list scrollable
1 Year Ago
Particle pool Use SceneDynamicObject for rendering instead of SceneCustomObject Use pool
1 Year Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
1 Year Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
1 Year Ago
Box emitter Particle simulation space
1 Year Ago
Build sprite using geometry shader
1 Year Ago
Scope the active scene when ticking it in the editor Particle effect wip
1 Year Ago
Update surf_scene.scene
1 Year Ago
Add test scene Simple hud Movement controller adjustments & additions Create SurfScene.cs
1 Year Ago
Squash commit of VR components from vr branch
1 Year Ago
Fucked it
1 Year Ago
Add TextRenderer component
1 Year Ago
On node deletion, remove unreferenced variables Show variable type in add node context menu
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output
1 Year Ago
Load collision rules from current game package Listen for addon config updates, update collision rules ComponentTypeSelector: add "New (x) Component..." option that creates component from query Updated DecalComponent, also moved it out of the Light folder Merge branch 'main' into networking
1 Year Ago
Updated DecalComponent, also moved it out of the Light folder
1 Year Ago
Update DecalComponent to match new API
1 Year Ago
Engine handles network channel guids
1 Year Ago
Object update tests
1 Year Ago
Network instantiate
1 Year Ago
Fix GameObject/Component references not filling in disabled objects
1 Year Ago
Scene serialize/deserialize Network instance launcher Added SceneNetworkSystem Create networking.scene
1 Year Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
1 Year Ago
Hand model offset
1 Year Ago
Fix suggested variable nodes when dragging from an output
1 Year Ago
VR anchor component Tracked pose component cleanup
1 Year Ago
Update flags Fix a bunch of TrackedPoseComponent blunders, add tests for left/right hands
1 Year Ago
Tracked pose component Test player
1 Year Ago
Initial VR test scene
1 Year Ago
Add TargetEye property to camera component
1 Year Ago
Rework how variables are added
1 Year Ago
1 Year Ago
Listen for addon config updates, update collision rules
1 Year Ago
Load collision rules from current game package
1 Year Ago
Basic variable selector / creation
1 Year Ago
Comment nodes are listed separately