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626 Commits over 397 Days - 0.07cph!

33 Days Ago
PhysicalCharacterController : Auto create all components, auto hide them Tweak pressure/gib calcs Conveyor hack
34 Days Ago
Stepping is more robust
34 Days Ago
Move mirror component to work in progress
34 Days Ago
Reduce velocity when stepping down, to avoid gravity turning us into a rocket
34 Days Ago
Stepping is back
34 Days Ago
Push, Crush, Platform demos
34 Days Ago
Change mass center when not grounded Add skidding
35 Days Ago
Can jump out of water Ladder climbing
35 Days Ago
Swimming
35 Days Ago
This conveyor isn't perfect, we're exploring
35 Days Ago
Ground friction
35 Days Ago
Fix all deprecation warnings
35 Days Ago
Jump clamping DebugDraw text Explode the player on high pressure
37 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
37 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
38 Days Ago
These floors should be static in physics_simple scene
38 Days Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
38 Days Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
40 Days Ago
Parts have linear and angular damping, so use them
40 Days Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
40 Days Ago
Scale ragdoll joint local frames by body world scale
40 Days Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
40 Days Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
40 Days Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll
40 Days Ago
Use renderer bone transform to set up ragdoll rigid bodies if they exist https://files.facepunch.com/layla/1b1211b1/sbox-dev_Rr8wJCrHB6.mp4
40 Days Ago
Joint desc limits are in degrees
40 Days Ago
Set ragdoll collider surfaces
40 Days Ago
Add work in progress ragdoll component that creates child rigid bodies from model physics https://files.facepunch.com/layla/1b1211b1/sbox-dev_CS4vIaEj8o.mp4
43 Days Ago
tweaks
43 Days Ago
Use new physics callbacks
44 Days Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
44 Days Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
52 Days Ago
Ortho test scene
52 Days Ago
Mirror scene
52 Days Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
56 Days Ago
Remove RebindingPanel, should be using modal
2 Months Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
2 Months Ago
Use !IsValid instead of == null or is null for any IValid
2 Months Ago
Use IsValid instead of != null or is not null for any IValid
3 Months Ago
update depth of field scene
3 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
3 Months Ago
Add depth of field test
3 Months Ago
Transparency Sorting Test Scene
3 Months Ago
Add MovieMaker library
4 Months Ago
Fix up player_controller scene
4 Months Ago
Add ParticleModelEmitter
4 Months Ago
Create ParticleTextRenderer.cs
4 Months Ago
Add voice transmitter to network stress scene
4 Months Ago
Very unartistic terrain mesh blend shader
4 Months Ago
Plane collider size change Player move / locally owned network object parented orbiters Lots of moving objects