reposbox-scenestagingcancel

776 Commits over 489 Days - 0.07cph!

20 Days Ago
Basic animgraph parameter support https://files.facepunch.com/ziks/2025-01-29/sbox-dev_jjeYorabV3.mp4 https://files.facepunch.com/ziks/2025-01-29/sbox-dev_BP2xD3AYBL.mp4 Update example movie
20 Days Ago
Iterate Dynamic Reflections Component, add shader Iterate Dynamic Reflections Component, almost feature complete
21 Days Ago
Redo track previews to be block based https://files.facepunch.com/ziks/2025-01-28/sbox-dev_rUDi5nRQQY.png Update example movie
21 Days Ago
WIP refactor * Allow MovieClip to be a resource, so doesn't reference GameObjects directly * Make MovieTrack more general, to support action blocks in the future etc * MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor Simple movie maker test scene Getting things working again Test with QuadraticInOut easing Basic demo of a .movie resource Make it easy to retarget a .movie in a scene https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4 First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4 Track curve tweaks Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4 Fix saving to resource rather than embedded Make scene mapping serialization deterministic Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png WIP make track groups collapsible Expand / collapse nested tracks https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4 Make track preview rendering more flexible
21 Days Ago
Scene reproducing Facepunch/sbox-issues#7443
22 Days Ago
Make track preview rendering more flexible
22 Days Ago
Update decals test scene
22 Days Ago
WIP make track groups collapsible Expand / collapse nested tracks https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4
23 Days Ago
Show thumbnails for resource values in the timeline https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png
23 Days Ago
Make scene mapping serialization deterministic
23 Days Ago
Fix saving to resource rather than embedded
23 Days Ago
Move curve drawing fixes, support booleans https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4
23 Days Ago
Direct port of IES Profile Texture from hackweek into TextureGenerator, use Source instead of a file for now https://files.facepunch.com/sampavlovic/1b2611b1/OCXtsLYQSC.png
23 Days Ago
Track curve tweaks
23 Days Ago
First pass at drawing curves for each track https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4
24 Days Ago
Make it easy to retarget a .movie in a scene https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4
24 Days Ago
Basic demo of a .movie resource
25 Days Ago
New decal
25 Days Ago
WIP refactor * Allow MovieClip to be a resource, so doesn't reference GameObjects directly * Make MovieTrack more general, to support action blocks in the future etc * MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor Simple movie maker test scene Getting things working again Test with QuadraticInOut easing
27 Days Ago
KeyframeCurve, IInterpolator AnimationClip / AnimationTrack AnimationProperty AnimationEdit
29 Days Ago
Update Viewmodel scene with ssao also showcasing proper prepass
29 Days Ago
Remove GTAO include code from scenestaging DynamicReflections component stub
34 Days Ago
Scene testing dynamic action graph properties
34 Days Ago
Add ParticlePhysics test
36 Days Ago
Fix water shader scene name
39 Days Ago
Update Test Scene https://files.facepunch.com/lolleko/2025/January/10_18-17-TornAllosaurus.mp4
39 Days Ago
Cleanup spline component & tool naming
39 Days Ago
Base SplineModelRenderer of ModelRenderer Allows Tint, MaterialOverrides and other options to be used on spline models
40 Days Ago
Enable Global Scale for spline models https://files.facepunch.com/lolleko/2025/January/10_11-16-TintedAfricanparadiseflycatcher.png
40 Days Ago
Some Model Deformation optimization Still only on the CPU but it's surprisingly fast https://files.facepunch.com/lolleko/2025/January/09_21-39-VacantIridescentshark.mp4 Add spacing parameter https://files.facepunch.com/lolleko/2025/January/09_23-00-AngelicVipersquid.mp4 🚂 Update Spline Collider to match new SplineModel Deformation https://files.facepunch.com/lolleko/2025/January/09_23-59-LinearAlligator.png Delete legacy/unused deformation code
40 Days Ago
More customization for tangent frames/up vectors This is useful for stuff like loops. 1. Default Up Vector (0,0,1) -> twisting artifacts: https://files.facepunch.com/lolleko/2025/January/09_17-52-OrangeredCowrie.png 2. Automatic up vectors using rotation minimizing frames (RMF) https://files.facepunch.com/lolleko/2025/January/09_17-53-DesertedClam.png 3. Manual up vectors/frames: https://files.facepunch.com/lolleko/2025/January/09_17-52-MisguidedWryneck.png
42 Days Ago
Move spline deformation away from vertex shader to allow deformation of arbitrary models Deform spline models on the CPU like a cavemen. Use RMF to avoid twisting artifacts. Will move this to a compute shader eventually. https://files.facepunch.com/lolleko/2025/January/08_10-35-AgileHectorsdolphin.png
42 Days Ago
Play around with tangent frame calculation using Parallel Transport / RMF https://files.facepunch.com/lolleko/2025/January/07_20-51-CriminalBlackfish.mp4
42 Days Ago
Fix some NREs in spline model renderer
42 Days Ago
Binary search for accessing splines at a distance
42 Days Ago
Remove GetNormal function from spline component for now There are so many different ways to calculate normals for splines (Frenet-Serret-Frame, Fixed Up Vector, RMF/Parallel Transport...) Not sure yet, which one we want to offer.
42 Days Ago
Fix spline loop (de)serialization
43 Days Ago
Add some really simple jumping animations to nav test scene https://files.facepunch.com/lolleko/2025/January/06_17-14-NotableChanticleer.mp4
43 Days Ago
Cleanup spline components and test scene
44 Days Ago
Scene reproducing Facepunch/sbox#1756
44 Days Ago
Rename some vars in spline math
44 Days Ago
code -> Code
47 Days Ago
Bump hitbox of spline line Align tangent mode names with exiting curve class Fix roll and scale changes not invoking spline changed
47 Days Ago
Fix spline gizmo culling
47 Days Ago
More spline undo improvements
48 Days Ago
Revert "fix PlayerSquish collision" This reverts commit 18ba5597c624789e8e8b999e7b64bd33ae33e4ae.
48 Days Ago
fix PlayerSquish collision
48 Days Ago
Improve spline editor undo
51 Days Ago
Fix typos
51 Days Ago
Bounding box calcualtion for spline components