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776 Commits over 489 Days - 0.07cph!

57 Days Ago
Defocus input when switching spline point
57 Days Ago
Cleanup Spline Editor Proper undo support for gizmo initiated changes Frustum cull Gizmos as they are fairly expensive to create. Optimize Gizmo drawing.
57 Days Ago
Spline Collision Support BoneTransforms and Rotation Spline collider now provides accurate collision for any shape and any rotation. Deformed/Twisted citizens with collisions: https://files.facepunch.com/lolleko/2024/December/23_12-34-DishonestQuagga.png https://files.facepunch.com/lolleko/2024/December/23_12-34-HorribleNightheron.png
2 Months Ago
Add Shader Classes Test
2 Months Ago
Spline collider now supports all collision shapes Added custom subdivision logic for each shape. How much subdivision/collision geometry is created can be controlled by the user via property. Performance still sucks, but optimization should be easy going forward. Individual bone/shape transforms are currently not working. https://files.facepunch.com/lolleko/2024/December/19_18-49-AnotherDrongo.png https://files.facepunch.com/lolleko/2024/December/19_18-48-SecretNuthatch.mp4
2 Months Ago
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
2 Months Ago
Filter duplicate vertices after spline deformation and before qhull
2 Months Ago
Hull based spline collisions Allows proper physics simulation of the spline models. Works okay for boxes, still need to figure out why izabu quick hull struggles with more complex shapes. https://files.facepunch.com/lolleko/1b1811b1/sbox-dev_YFlVR7whUv.mp4
2 Months Ago
Update trails scene
2 Months Ago
PoC spline collisions Currently just super hacky static mesh/model collision https://files.facepunch.com/lolleko/1b1711b1/sbox-dev_03QtKgtfYW.mp4
2 Months Ago
Deform spline model bounds to ensure accurate frustum culling https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_FuFEWnL2FA.png https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_xrWVBJicsC.png
2 Months Ago
Use sceneobjects for spline model instances instead of Graphics.Draw
2 Months Ago
Fix duplicating a spline point with shift not copying roll & scale
2 Months Ago
Remove stackalloc (it's not whitelisted)
2 Months Ago
First pass on spline model deformation https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_pXP1R0vFzj.mp4 https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_1SBGUutgNa.png
2 Months Ago
Use WorldTransform/LocalTransform
2 Months Ago
Update Roughness_test
2 Months Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
2 Months Ago
Fix obsoletes
2 Months Ago
Nav Basic: Reduce rotation on test slope to account for floating point inaccuracies
2 Months Ago
Splines: Add working state from a couple of months ago (pre FP) Basically a port of my C++ spline library wrapped with a component + editor tool. Still requires some API and Editor UX cleanup. https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_0KaDTZAF7l.mp4
2 Months Ago
WIP scene that tests navlinks
2 Months Ago
Make ragdoll components NotEditable in IsEditor
2 Months Ago
Rebuild ragdoll if bones change (model reload)
2 Months Ago
Auto populate ragdoll renderer and model on awake if none are set
2 Months Ago
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
2 Months Ago
Set these hidden flags on creation too
2 Months Ago
Add properties to ragdoll to show rigidbodies, colliders, joints
3 Months Ago
Fix ssr reflections
3 Months Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
3 Months Ago
Use large plane for water
3 Months Ago
water shader experiments
3 Months Ago
add shader_lighting test scene shader SSR test scene
3 Months Ago
GTAO is in engine now Update ssao.scene
3 Months Ago
Fix up GroundTruthAmbientOcclusion
3 Months Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
3 Months Ago
Remove Ragdoll.DriveFromAnimation, active ragdoll stuff should be a component on top
3 Months Ago
Add navigation obstacle scene and examples
3 Months Ago
GTAO in Scenestaging
3 Months Ago
Ssao.scene tests both ao techniques at once
3 Months Ago
Exaggerate broken shadows
3 Months Ago
Tweaked multicam shadow scene
3 Months Ago
Added multicam.brokenshadows.scene
3 Months Ago
update particle rework scene
3 Months Ago
decal component
3 Months Ago
Create ssao.scene Delete fluid simulation, this isn't going to work
3 Months Ago
update particle.rework scene
3 Months Ago
Action prefab variable test Facepunch/sbox-issues#6880
3 Months Ago
Simplify mirror component, use fixed render target size to show that we can
3 Months Ago
Rewrite FFT Wave, wip