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490 Commits over 213 Days - 0.10cph!

5 Months Ago
Node menu category icons, reordering
5 Months Ago
Sort members properties first, then methods (Facepunch/sbox#1360)
5 Months Ago
NodePropertyAttribute -> ActionGraphPropertyAttribute Don't list ignored members when creating nodes Test out action graph include / ignore attributes
5 Months Ago
Rename SceneHook to GameObjectSystem
5 Months Ago
correct path for box sound component
5 Months Ago
Sound Box component + scene
5 Months Ago
box shape in soundscape scene
5 Months Ago
soundscape box shape
5 Months Ago
Sound Point test
5 Months Ago
Fixed some action graphs
5 Months Ago
Remove unused / old vars
5 Months Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
5 Months Ago
Hide indexer properties from ActionGraph for now
5 Months Ago
Alternate method index using fast hash
5 Months Ago
Fixed sending wrong method index
5 Months Ago
Filter instance methods a bit
5 Months Ago
Fixed searching type hierarchy for accessible members
5 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
5 Months Ago
Scene hook system, convert Animation and Physics to use hook system
5 Months Ago
Stop using emoji for create object menu, everyone hates it except me
5 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused
5 Months Ago
Update component template to match new API
5 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
5 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
5 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
5 Months Ago
Show loading screen when loading scene
5 Months Ago
WIP show const values for inputs on the node UI
5 Months Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
5 Months Ago
Add GetOrCreate
5 Months Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
5 Months Ago
Moved HeaderBar folder up one to remove Editor directory warning
5 Months Ago
Remove all these test particles from triggers scane .gitignore: don't ignore shader_c Add sprite.shader_c AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab SkinnedModelRenderer derives from ModelRenderer Added OnTagsChanged, tags cascade to child objects Tags show differently depending on whether they're inherited or not Fix missing player in volume fog scene Batch component callbacks nicer CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected Unit test fix Made everything else protected Can get rid of ToString node hack WIP setting const values for node inputs in the editor Merge remote-tracking branch 'origin/main' into action-editor # Conflicts: # code/ExampleComponents/TurretComponent.cs # code/GameEngine/GameObject/GameTags/GameTags.cs Fix action graph component override method signatures If graph has an icon, use it in ActionControlWidget
5 Months Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave
5 Months Ago
Fix model not getting updated in ModelRenderer
5 Months Ago
Unit test fix Made everything else protected
5 Months Ago
Cleanup Make OnValidate protected FixedUpdate renamed to OnFixedUpdate, made protected, don't call in editor unless ExecuteInEditor Update renamed to OnUpdate, made protected OnStart is protected
5 Months Ago
CallbackBatch deals with calling adding inside execute Make CallbackBatch awesomer
5 Months Ago
Fix missing player in volume fog scene Batch component callbacks nicer
5 Months Ago
Tags show differently depending on whether they're inherited or not
5 Months Ago
Added OnTagsChanged, tags cascade to child objects
5 Months Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
5 Months Ago
Run if not proxy
5 Months Ago
If not host broadcast otherwise send directly to owner
5 Months Ago
AnimatedModelComponent => SkinnedModelRenderer, ModelComponent => ModelRenderer
5 Months Ago
Initial commit poc
5 Months Ago
Clean up ActionControlWidget
5 Months Ago
Json seems to give a fuck that these are private setters
5 Months Ago
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource) Don't cast shadows from terrain, it looks dog shit
5 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet
5 Months Ago
.gitignore: don't ignore shader_c Add sprite.shader_c