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776 Commits over 489 Days - 0.07cph!

3 Months Ago
Fix mirror to use oblique near clip plane
3 Months Ago
Fix mirror to use oblique near clip plane
3 Months Ago
Mirror tweaks to fix aspect ratio, add resolution scale
3 Months Ago
particle.rework additions
3 Months Ago
Updated Hammer Map
3 Months Ago
particle.rework wip scene
4 Months Ago
Fixedupdate on fluid simulation, smoke
4 Months Ago
Remove PlayerController Cleanup
4 Months Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
4 Months Ago
Reserialized map
4 Months Ago
Fix the conveyor belt in player_controller_physics
4 Months Ago
Update ragdoll bone objects in editor
4 Months Ago
Update joints scene
4 Months Ago
Ragdoll uses Model.CreateBoneObjects
4 Months Ago
Dresser scene + component
4 Months Ago
Update PlayerController Create particle.text.scene All of these are in engine now
4 Months Ago
Changes from Walker
4 Months Ago
Use built in overlay
4 Months Ago
Add tests for DebugOverlay
4 Months Ago
Add vpk
4 Months Ago
Hammer GameObject Scene (You'll need to compile)
4 Months Ago
PhysicsCharacter becomes BodyController Gibbing cleanup
4 Months Ago
Include bodies in ragdoll joint record
4 Months Ago
Add read only lists for ragdoll bodies and joints
4 Months Ago
Drive ragdoll physics from animation in fixed update
4 Months Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
4 Months Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled
4 Months Ago
Eyes rotate with platforms https://files.facepunch.com/7b4e58ef-cc50-4e2d-b7ef-8f8a8cd2161d.mp4
4 Months Ago
Use SceneMeta instead of Name/Description
4 Months Ago
Third person camera clipping Use the same collision rules when tracing Better handling when third person camera is too close Don't position camera in editor Switch the rest of the test scenes to use new player controller
4 Months Ago
IKReachOut ignore player body PlayerGrabber ignore player body Try to auto assign player body renderer No collision sounds on player body Add button to automagically create the player body Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes Update a bunch of scenes to use the Physics Character
4 Months Ago
Flag ragdoll body bones as bone, because they are
4 Months Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
4 Months Ago
Scale ragdoll joint local frames later on
4 Months Ago
Set ragdoll attachment mode and local frames on all joints
4 Months Ago
Setup hinge motor on ragdoll (needs testing)
4 Months Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
4 Months Ago
Save ragdoll child objects so things can be attached to them in editor
4 Months Ago
Add quick start input, animator and camera controller to PhysicsCharacterController Should fix being ungrounded when something above head
4 Months Ago
Move StepHeight and GroundAngle to the WalkMode
4 Months Ago
Swim mode holds waterlevel etc
4 Months Ago
Put all the climbing stuff in LadderMode
4 Months Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
4 Months Ago
MoveMode controls adding velocity to controller
4 Months Ago
Climb/Swim to MoveModes
4 Months Ago
Clean up step, fixed bugs
4 Months Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
4 Months Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
4 Months Ago
Conveyor shouldn't use static collider
4 Months Ago
Enable CollisionUpdateEventsEnabled on PhysicalCharacterController Body Cleanup DebugDrawSystem Add ballpit