643 Commits over 427 Days - 0.06cph!
Add ApplyLocalClothing component
Create fog.gradient.scene
Create fog.cubemap.scene
Delete Prop.cs
Update joints scene to use physics grabber
Turn shadows off on feathering particle test
Convert prop component to be procedural
Split NetworkTest into Gun
Add ParticleModelRenderer
Move Prop to WorkInProgress
Move ParticleModelRenderer to WorkInProgress
parented ignoreGreenies trace
Dress the player in their own clothes
Instantiate to Clone
Add ptt mic to player
Update for new networking
Add shooter decals to some scenes
Use Input.AnalogLook and Input.AnalogMove in PlayerController
Add trigger to trace scene
Compile fix
Switch to map if already loaded
Fix BBox obsoletes
Turret use a sound that exists
Use new CitizenAnimationHelper
PhysicsComponent => Rigidbody
Use damping in joints test scene
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
set StartupScene
Merge branch 'main' into ballpoker
Actions example
Example nested graph
Move GameObject templates
Removed materials that are in sbox now